Full notes
Full Fight'N Rage update
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Repeated intro
Hey, finally, I decided to add a Quick Save Feature! After read a lot of your good suggestions, I started to think about HOW doing a Quick Save Feature without the disadvantages that I was afraid... and finally, I found a way to achieve that, so, I made it =). Thanks for all suggestions, it helps me a lot to figure what you really wanted... it's pretty sad that people who have only a few minutes to play can't play FnR properly... so... here it's! To be honest, I was worried about losing some dynamics or discourage players to restart a new game if I put a Quick Save feature... but in this way, I think it can fit pretty well. =)
How to use it
-Just play Arcade Mode until you clear a section or get defeated. -Next time, start Arcade Mode again with same character(s) and difficulty, and the game will ask you for continue or restart. -Enjoy!
Note
When you start to play, the game DELETES THE SESSION until you clear a section or lose all lives... so, if you leave the game by losing a live, without made any progress, you will not be able to continue from that point again. (Thanks "Winnie the Jiping" for such nice idea!)
Note 2
In case you choose "restart" by mistake... don't worry, the Quick Save will not be overwritten... not until you beat a section... so, you can leave current game without any worries. In case you're interested to know, here's how it internally works: -The game will silently save the session every time you start a new section or get defeated. -If you start a game with same Characters and Difficulty (any order), you can continue from there. -Every save is determined by Current Difficulty and involved Characters and it is one internal slot per setup. -Every time you start a new game, after choosing characters and difficulty level, the game will internally search for an active slot with the current setup, then, if there's any, it ask you for continue or restart. -You can even get a "game over" and continue later (except for Unfair difficulty, which has no continues). -Once you beat the game, the quick save will be deleted automatically. -The Quick Save stores almost everything between sections (hackers will love it =P), except speed-run data, which can be active only on one-sitting sessions. -Due the way it works, you can even continue a cpu coop game, with a friend or "forever alone" mode... because the internal slot are based only on difficulty and characters involved. =) Btw... here's the list of changes.
Improvements
-Added Quick Save Feature.
Fixes
-Fixed a minor bug that can show the "new" mark on characters section when the player already get all. (Thanks again @AppleBerryKitty for pointing it on twitter!) If something doesn't work properly, just let me know via the forums or twitter, I will fix it as soon as possible. Thanks a lot for keep posting amazing reviews of my game... I can't believe that review ratings right now is "overwhelming positive"! That's by all of you! Thank you so much! I hope you enjoy this update, and let people which doesn't have enough time to play, can be able (finally) to enjoy Fight'N Rage in the best possible way. This update is for you all! Enjoy! =)
What changed
- Fixes
Fight'N Rage changes
Source
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