What changed
0 fixes0 additions1 change0 removals
changedI have read all your posts here and I've been working on some of your requests and some other cool things... btw, here are the updates notes! =) Update Notes (180307) New Content: -Added a new Time Attack mode (as unlockable) which allows you to unlock new costumes! -Added 2 more costumes for each protagonist! (to be unlocked on Time Attack, of course!) -Added a new Stage Practice mode (as unlockable) where you can select all previously beaten stages with different settings and infinite lives! -Another thing that I've added, is a new... oh, wait... just... just look at last fixed issue instead. =) Gameplay Adjustments: -Now, cpu ninja enemies' will not cancel their rain kick into normal air kick. (Sometimes it looks weird when you play as Ricado and parry this attack.) -Score Attack Rank S requeriment for Gal was down from 55k to 52k, however, it was possible to do more than 55k, but I must admit that's something way too hard to achieve. -Now, you can't use continues on Unfair difficulty (they were pretty useless here, because you start with 0 extra lives, and now, if you want to practice a stage you can do via Stage Practice mode). -Cpu partners now waits 3 seconds instead of 1 second before starts to fight against General Tigar. -Now enemy defeat count only works for those enemies who were defeated at Arcade Mode and no other modes. Improvements: -Some small visual improvements on certain stages. -Now locked game modes show silhouettes on main menu. -Now "Stage Clear" effect starts with a cool zoom effect. Fixed Issues: -Fixed a very-interesting-to-resolve bug that was happened some times after first boss battle that don't let you choose one of the possible options. -Now enemies that are exploding by bike's explosion will not show 500 bonus points anymore (that was an error, because those 500 points were for "the bike", instead of player). -Some minor translation fixes. -Fixed unaligned rectangle at How to Play demo. -Fixed yellow energy bar minor bug at How to Play demo. -Now mashing special button after beating a stage at 3 players mode doesn't allows you to keep hitting the boss for hours. -Fixed a visual glitch in energy bar that was happened when you lose by timer while you were in hyper mode. -Guess what?... I've fixed a text error in tip 32 without having to do any text modification. =) I don't want to end this without sharing some words with you. First of all, I want to thank you all, because I already have recovered my investment in the FnR development! =) For me, there's only one word that can explain this success, and that word is "You". You have bought an unknow game from an unknow developer without any marketing campaing behind... even, some of you started to write reviews and make videos and articles about FnR here and there, sharing your thoughts and giving it much more exposure... now, I want you to know that without your good actions this game couldn't have been a success... that's why today, almost six months after its launch, finally I can say without fear of being wrong that I feel very proud and grateful about how things have happened. To be honest, when I was working on FnR, I already knew that making it "commercially viable" would be unlikely, you know?... so, I was ready to assume the commercial failure, in favor of create what I consider as a great game. I always believe that failing when you're working on something that you really want is certainly the best way to fail... I love videogames, as a player and as a developer too, so... finally, I did my best finishing FnR... and then, it was well received by almost all of you... which makes me feel proud about my work and you all for appreciating it. I'm really very happy to see a lot of people around the world who really enjoys playing my first big game. Really, you've changed my life for good, so, thank you so much! This update is for you! =)
Fight'N Rage changes
changedI have read all your posts here and I've been working on some of your requests and some other cool things... btw, here are the updates notes! =) Update Notes (180307) New Content: -Added a new Time Attack mode (as unlockable) which allows you to unlock new costumes! -Added 2 more costumes for each protagonist! (to be unlocked on Time Attack, of course!) -Added a new Stage Practice mode (as unlockable) where you can select all previously beaten stages with different settings and infinite lives! -Another thing that I've added, is a new... oh, wait... just... just look at last fixed issue instead. =) Gameplay Adjustments: -Now, cpu ninja enemies' will not cancel their rain kick into normal air kick. (Sometimes it looks weird when you play as Ricado and parry this attack.) -Score Attack Rank S requeriment for Gal was down from 55k to 52k, however, it was possible to do more than 55k, but I must admit that's something way too hard to achieve. -Now, you can't use continues on Unfair difficulty (they were pretty useless here, because you start with 0 extra lives, and now, if you want to practice a stage you can do via Stage Practice mode). -Cpu partners now waits 3 seconds instead of 1 second before starts to fight against General Tigar. -Now enemy defeat count only works for those enemies who were defeated at Arcade Mode and no other modes. Improvements: -Some small visual improvements on certain stages. -Now locked game modes show silhouettes on main menu. -Now "Stage Clear" effect starts with a cool zoom effect. Fixed Issues: -Fixed a very-interesting-to-resolve bug that was happened some times after first boss battle that don't let you choose one of the possible options. -Now enemies that are exploding by bike's explosion will not show 500 bonus points anymore (that was an error, because those 500 points were for "the bike", instead of player). -Some minor translation fixes. -Fixed unaligned rectangle at How to Play demo. -Fixed yellow energy bar minor bug at How to Play demo. -Now mashing special button after beating a stage at 3 players mode doesn't allows you to keep hitting the boss for hours. -Fixed a visual glitch in energy bar that was happened when you lose by timer while you were in hyper mode. -Guess what?... I've fixed a text error in tip 32 without having to do any text modification. =) I don't want to end this without sharing some words with you. First of all, I want to thank you all, because I already have recovered my investment in the FnR development! =) For me, there's only one word that can explain this success, and that word is "You". You have bought an unknow game from an unknow developer without any marketing campaing behind... even, some of you started to write reviews and make videos and articles about FnR here and there, sharing your thoughts and giving it much more exposure... now, I want you to know that without your good actions this game couldn't have been a success... that's why today, almost six months after its launch, finally I can say without fear of being wrong that I feel very proud and grateful about how things have happened. To be honest, when I was working on FnR, I already knew that making it "commercially viable" would be unlikely, you know?... so, I was ready to assume the commercial failure, in favor of create what I consider as a great game. I always believe that failing when you're working on something that you really want is certainly the best way to fail... I love videogames, as a player and as a developer too, so... finally, I did my best finishing FnR... and then, it was well received by almost all of you... which makes me feel proud about my work and you all for appreciating it. I'm really very happy to see a lot of people around the world who really enjoys playing my first big game. Really, you've changed my life for good, so, thank you so much! This update is for you! =)
I have read all your posts here and I've been working on some of your requests and some other cool things... btw, here are the updates notes! =) Update Notes (180307)
New Content
-Added a new Time Attack mode (as unlockable) which allows you to unlock new costumes! -Added 2 more costumes for each protagonist! (to be unlocked on Time Attack, of course!) -Added a new Stage Practice mode (as unlockable) where you can select all previously beaten stages with different settings and infinite lives! -Another thing that I've added, is a new... oh, wait... just... just look at last fixed issue instead. =)
Gameplay Adjustments
-Now, cpu ninja enemies' will not cancel their rain kick into normal air kick. (Sometimes it looks weird when you play as Ricado and parry this attack.) -Score Attack Rank S requeriment for Gal was down from 55k to 52k, however, it was possible to do more than 55k, but I must admit that's something way too hard to achieve. -Now, you can't use continues on Unfair difficulty (they were pretty useless here, because you start with 0 extra lives, and now, if you want to practice a stage you can do via Stage Practice mode). -Cpu partners now waits 3 seconds instead of 1 second before starts to fight against General Tigar. -Now enemy defeat count only works for those enemies who were defeated at Arcade Mode and no other modes.
Improvements
-Some small visual improvements on certain stages. -Now locked game modes show silhouettes on main menu. -Now "Stage Clear" effect starts with a cool zoom effect.
Fixed Issues
-Fixed a very-interesting-to-resolve bug that was happened some times after first boss battle that don't let you choose one of the possible options. -Now enemies that are exploding by bike's explosion will not show 500 bonus points anymore (that was an error, because those 500 points were for "the bike", instead of player). -Some minor translation fixes. -Fixed unaligned rectangle at How to Play demo. -Fixed yellow energy bar minor bug at How to Play demo. -Now mashing special button after beating a stage at 3 players mode doesn't allows you to keep hitting the boss for hours. -Fixed a visual glitch in energy bar that was happened when you lose by timer while you were in hyper mode. -Guess what?... I've fixed a text error in tip 32 without having to do any text modification. =) I don't want to end this without sharing some words with you. First of all, I want to thank you all, because I already have recovered my investment in the FnR development! =) For me, there's only one word that can explain this success, and that word is "You". You have bought an unknow game from an unknow developer without any marketing campaing behind... even, some of you started to write reviews and make videos and articles about FnR here and there, sharing your thoughts and giving it much more exposure... now, I want you to know that without your good actions this game couldn't have been a success... that's why today, almost six months after its launch, finally I can say without fear of being wrong that I feel very proud and grateful about how things have happened. To be honest, when I was working on FnR, I already knew that making it "commercially viable" would be unlikely, you know?... so, I was ready to assume the commercial failure, in favor of create what I consider as a great game. I always believe that failing when you're working on something that you really want is certainly the best way to fail... I love videogames, as a player and as a developer too, so... finally, I did my best finishing FnR... and then, it was well received by almost all of you... which makes me feel proud about my work and you all for appreciating it. I'm really very happy to see a lot of people around the world who really enjoys playing my first big game. Really, you've changed my life for good, so, thank you so much! This update is for you! =)