What changed
0 fixes1 addition0 changes0 removals
addedWhile I was seeying how a lot of people playing my game, and reading discussions I tought a lot of things about the gameplay itself. I noticed how some players try to play in the best possible way at high difficulties, while others just try to unlock all costumes and extras while playing more casually... as player, I like to play in the two ways too, it depends on how much compromise I want to have with certain games. I noticed that some players just can't finish the game on hardest settings, because they try to keep continuing in the last level (which is the hardest way to achieve it)... to be honest, I must admit that continuing in hardest levels is not a good option... maybe it can be fun on people like me who enjoy this type of "frustrating experiences" on this type of games, but not for every type of player. somewhere in the line, I was thinking about keep continues limited, but I think that will not solve the main problem... considering that usually those players who like challenges always aim to the 1cc. I hope with this update, more type of players can enjoy my game, and could have more motivation to try hardest settings too... while those who already aim for the 1cc run or want to play on insane and unfair difficulties, keep the same challenge as before. Thank you to all players around the world that support me buying this game, talking about it, and writing good reviews. This update is for you! Enjoy! =) Changes and improvements: -Added a new costume for each protagonists (all with new styles). You must do 1cc (one credit clear) in single player (any difficulty) in order to unlock those. (Note that if you already was achieve a 1cc, it must be on this version, old versions 1cc doesn't count due the game was not known which character you were used when you got the 1cc) (another reason to play! =) -Score Rank S costumes were modified to feel more unique. -Gal weapon attack is slighty better than before (less startup frames and smaller passive collisions). -Slighty incremented the attack power on some Gal's attacks. (Which means that needed Score for Rank S is higher now.) -Added more details on the floor of Runaway Path stage. -Added more details on the beach stage floor. -Now the "New" mark on extra section items dissapear at 0.5 seconds of viewing instead of 1 second. -Costume price is now 400 instead of 500 (because there are more costumes to get now). -Hard and Hardest maintain its previous difficulty but Continues are now by section (just like Normal), so, obtain all costumes will be more accesible. (By the way, Insane and Unfair still don't use section checkpoints, but beat the game on those difficulties is not needed in order to get all costumes.) -Pipe, sword and boomerang are slightly more powerful (now, it's a better idea to keep the weapons). -Now, stage title gadget change its color depending on the current difficulty. (I thought it simply looks cooler! =)
Fight'N Rage changes
addedWhile I was seeying how a lot of people playing my game, and reading discussions I tought a lot of things about the gameplay itself. I noticed how some players try to play in the best possible way at high difficulties, while others just try to unlock all costumes and extras while playing more casually... as player, I like to play in the two ways too, it depends on how much compromise I want to have with certain games. I noticed that some players just can't finish the game on hardest settings, because they try to keep continuing in the last level (which is the hardest way to achieve it)... to be honest, I must admit that continuing in hardest levels is not a good option... maybe it can be fun on people like me who enjoy this type of "frustrating experiences" on this type of games, but not for every type of player. somewhere in the line, I was thinking about keep continues limited, but I think that will not solve the main problem... considering that usually those players who like challenges always aim to the 1cc. I hope with this update, more type of players can enjoy my game, and could have more motivation to try hardest settings too... while those who already aim for the 1cc run or want to play on insane and unfair difficulties, keep the same challenge as before. Thank you to all players around the world that support me buying this game, talking about it, and writing good reviews. This update is for you! Enjoy! =) Changes and improvements: -Added a new costume for each protagonists (all with new styles). You must do 1cc (one credit clear) in single player (any difficulty) in order to unlock those. (Note that if you already was achieve a 1cc, it must be on this version, old versions 1cc doesn't count due the game was not known which character you were used when you got the 1cc) (another reason to play! =) -Score Rank S costumes were modified to feel more unique. -Gal weapon attack is slighty better than before (less startup frames and smaller passive collisions). -Slighty incremented the attack power on some Gal's attacks. (Which means that needed Score for Rank S is higher now.) -Added more details on the floor of Runaway Path stage. -Added more details on the beach stage floor. -Now the "New" mark on extra section items dissapear at 0.5 seconds of viewing instead of 1 second. -Costume price is now 400 instead of 500 (because there are more costumes to get now). -Hard and Hardest maintain its previous difficulty but Continues are now by section (just like Normal), so, obtain all costumes will be more accesible. (By the way, Insane and Unfair still don't use section checkpoints, but beat the game on those difficulties is not needed in order to get all costumes.) -Pipe, sword and boomerang are slightly more powerful (now, it's a better idea to keep the weapons). -Now, stage title gadget change its color depending on the current difficulty. (I thought it simply looks cooler! =)
While I was seeying how a lot of people playing my game, and reading discussions I tought a lot of things about the gameplay itself. I noticed how some players try to play in the best possible way at high difficulties, while others just try to unlock all costumes and extras while playing more casually... as player, I like to play in the two ways too, it depends on how much compromise I want to have with certain games. I noticed that some players just can't finish the game on hardest settings, because they try to keep continuing in the last level (which is the hardest way to achieve it)... to be honest, I must admit that continuing in hardest levels is not a good option... maybe it can be fun on people like me who enjoy this type of "frustrating experiences" on this type of games, but not for every type of player. somewhere in the line, I was thinking about keep continues limited, but I think that will not solve the main problem... considering that usually those players who like challenges always aim to the 1cc. I hope with this update, more type of players can enjoy my game, and could have more motivation to try hardest settings too... while those who already aim for the 1cc run or want to play on insane and unfair difficulties, keep the same challenge as before. Thank you to all players around the world that support me buying this game, talking about it, and writing good reviews. This update is for you! Enjoy! =) Changes and improvements: -Added a new costume for each protagonists (all with new styles). You must do 1cc (one credit clear) in single player (any difficulty) in order to unlock those. (Note that if you already was achieve a 1cc, it must be on this version, old versions 1cc doesn't count due the game was not known which character you were used when you got the 1cc) (another reason to play! =) -Score Rank S costumes were modified to feel more unique. -Gal weapon attack is slighty better than before (less startup frames and smaller passive collisions). -Slighty incremented the attack power on some Gal's attacks. (Which means that needed Score for Rank S is higher now.) -Added more details on the floor of Runaway Path stage. -Added more details on the beach stage floor. -Now the "New" mark on extra section items dissapear at 0.5 seconds of viewing instead of 1 second. -Costume price is now 400 instead of 500 (because there are more costumes to get now). -Hard and Hardest maintain its previous difficulty but Continues are now by section (just like Normal), so, obtain all costumes will be more accesible. (By the way, Insane and Unfair still don't use section checkpoints, but beat the game on those difficulties is not needed in order to get all costumes.) -Pipe, sword and boomerang are slightly more powerful (now, it's a better idea to keep the weapons). -Now, stage title gadget change its color depending on the current difficulty. (I thought it simply looks cooler! =)