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Steam News10 August 20169y ago

Version 1.1.4, Build 10.1 - No Bugs Sky

We've just pushed some minor tweaks and bug fixes! 1.1.4 (Build 10.1) Change List Improved If a key that is within the radius of a door that requires it is picked up, the door will recognise the player now has the key a

In this update2

Full notes

Full Fight The Dragon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition4 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedImprovedIf a key that is within the radius of a door that requires it is picked up, the door will recognise the player now has the key and will open immediately. In the past, the player would need to move out of and back into the door radius to trigger the door
changedImprovedGave a slight damage bump (10%) to the crit chance modifier
changedImprovedImproved Loot Shrine save system to correctly save on exiting the shrine
changedImprovedTweaked ranged brigand data to bring them in line with ranged skeletons
changedFixedWhen a key is picked up while the door key required icon is flashing, the icon is set to on after the flashing finishes.
fixedFixedFixed variation 6/7 of hanging sign prop - nows shows all 7 variations correctly

Fight The Dragon changes

addedIf a key that is within the radius of a door that requires it is picked up, the door will recognise the player now has the key and will open immediately. In the past, the player would need to move out of and back into the door radius to trigger the door
changedGave a slight damage bump (10%) to the crit chance modifier
changedImproved Loot Shrine save system to correctly save on exiting the shrine
changedTweaked ranged brigand data to bring them in line with ranged skeletons
changedWhen a key is picked up while the door key required icon is flashing, the icon is set to on after the flashing finishes.

We've just pushed some minor tweaks and bug fixes!

1.1.4 (Build 10.1) Change List

Improved

  • If a key that is within the radius of a door that requires it is picked up, the door will recognise the player now has the key and will open immediately. In the past, the player would need to move out of and back into the door radius to trigger the door

  • Gave a slight damage bump (10%) to the crit chance modifier

  • Improved Loot Shrine save system to correctly save on exiting the shrine

  • Tweaked ranged brigand data to bring them in line with ranged skeletons

Fixed

  • When a key is picked up while the door key required icon is flashing, the icon is set to on after the flashing finishes.

  • Fixed variation 6/7 of hanging sign prop - nows shows all 7 variations correctly

  • Fixed half health event not being fired if the enemy was killed by falling off the world while above 50% hp

  • Fixed active crit chance displaying the wrong number in the item display

Source

Steam News / 10 August 2016

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