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Steam News4 February 20242y ago

Fight or Flight - 0.50 - AI Fixes

A patch to finally address some of the pressing AI issues! This includes fixes to AI Bots, Zombies and most importantly the Monster attacks have been greatly improved so you can no longer so easily avoid being attacked!

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Full Fight or Flight update

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What changed

0 fixes0 additions1 change1 removal
  • Gameplay
  • Balance
removedA patch to finally address some of the pressing AI issues! This includes fixes to AI Bots, Zombies and most importantly the Monster attacks have been greatly improved so you can no longer so easily avoid being attacked!
changed---FIX NOTES---- AI; Improved bot behavior when not in safe zone, they will now sprint to the inside of the safe zone if they are not safe AI; Fixed issue with bots outside of zone some times not receiving correct damage AI; Improved bot pathing (WIP) AI; Improved bot door opening AI; Fixed bot spawn issues @ Factory and Mill Base AI; Reduced situations where bots will get stuck, it's not full proof, but better, this is a WIP AI; Fixed various bugs with Bot, Zombie and Monster behaviors AI; Improved Monster attack sequences AI; Fixed bugs with monster harvesting sequence AI; You can no longer walk through the bears head AI; Added camera shakes to monster attacks GameMode; Speed up timing of first and second zones in BR modes General; Fixed bug preventing use of Artifacts

Fight or Flight changes

removedA patch to finally address some of the pressing AI issues! This includes fixes to AI Bots, Zombies and most importantly the Monster attacks have been greatly improved so you can no longer so easily avoid being attacked!
changed---FIX NOTES---- AI; Improved bot behavior when not in safe zone, they will now sprint to the inside of the safe zone if they are not safe AI; Fixed issue with bots outside of zone some times not receiving correct damage AI; Improved bot pathing (WIP) AI; Improved bot door opening AI; Fixed bot spawn issues @ Factory and Mill Base AI; Reduced situations where bots will get stuck, it's not full proof, but better, this is a WIP AI; Fixed various bugs with Bot, Zombie and Monster behaviors AI; Improved Monster attack sequences AI; Fixed bugs with monster harvesting sequence AI; You can no longer walk through the bears head AI; Added camera shakes to monster attacks GameMode; Speed up timing of first and second zones in BR modes General; Fixed bug preventing use of Artifacts

A patch to finally address some of the pressing AI issues! This includes fixes to AI Bots, Zombies and most importantly the Monster attacks have been greatly improved so you can no longer so easily avoid being attacked!

-Enjoy!

----FIX NOTES---- AI; Improved bot behavior when not in safe zone, they will now sprint to the inside of the safe zone if they are not safe AI; Fixed issue with bots outside of zone some times not receiving correct damage AI; Improved bot pathing (WIP) AI; Improved bot door opening AI; Fixed bot spawn issues @ Factory and Mill Base AI; Reduced situations where bots will get stuck, it's not full proof, but better, this is a WIP AI; Fixed various bugs with Bot, Zombie and Monster behaviors AI; Improved Monster attack sequences AI; Fixed bugs with monster harvesting sequence AI; You can no longer walk through the bears head AI; Added camera shakes to monster attacks GameMode; Speed up timing of first and second zones in BR modes General; Fixed bug preventing use of Artifacts

Source

Steam News / 4 February 2024

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