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- Fight or Flight
Fight or Flight - 0.72 - QOL & Bug fix
Fixed bug when recording of match tries to be played when it does not exist. Fixed bad AI spawn location at Mill Base. Improved AI avoidance. Tweaked AI skill adjustment. Tweaked "breathing" and "weapon lag" Improved HU…
Announcement4 changesFixUI/audio - Fight or Flight
Fight or Flight — End of Development
After much consideration, I've made the decision to officially close development on Fight or Flight. Life took me in a new direction over a year ago, and I simply haven't had the time or energy to give this project the…
Announcement1 changeGameplay - Fight or Flight
Fight or Flight - 0.71 - TEAM MODES!
This patch brings something different with new Team modes, available in BR and DM modes. Just two teams. Last team standing wins for BR modes, and team with the highest score wins in TDM mode. I have also included a new…
Announcement2 changesFixGameplay - Fight or Flight
Fight or Flight - 0.62
Another small hot fix here, posted urgently as i discovered a bug caused by the auto-equip on network clients. Next patch should finally have the factory area replacement done (fingers crossed) along with a smaller deat…
Announcement2 changesFixServer - Fight or Flight
Fight or Flight - 0.61
Just a tiny patch to improve a couple of things. AI; Further decreased chances of bots dying to the zone (WIP) Player; Added auto-equip for weapon scopes UI; Fixed small bug in spawn selection screen
Announcement1 changeFixUI/audio - Fight or Flight
Fight or Flight - 0.60 - Extraction
With this update comes a new game mode to replace the "Hunted" mode. It is a simple extraction-based game mode. To extract you must *harvest an artifact* from a monster, keep it in your inventory, then extract at one of…
Announcement4 changesFixMaps - Fight or Flight
Fight or Flight - 0.50 - AI Fixes
A patch to finally address some of the pressing AI issues! This includes fixes to AI Bots, Zombies and most importantly the Monster attacks have been greatly improved so you can no longer so easily avoid being attacked!…
Announcement2 changesFixGameplay - Fight or Flight
Fight or Flight - 0.49 - Rewards, AI and Weapon Improvements
Gamemode; Increased XP to Silver reward to make skins easier to obtain AI; Reworked targeting system for AI, AI will now no longer just aim for your head. Most AI will aim for your chest, this will change with bot skill…
Announcement3 changesFixPerformance - Fight or Flight
Fight or Flight - 0.48 - Upscaler updates + Engine upgrade
Hey Team, A small patch here but with some major technical features. Firstly, the engine has been upgraded to Unreal Engine 4.27.2, this had to be done in order to get DLSS going. I have implemented DLSS and XeSS upscal…
Announcement4 changesFixGameplay - Fight or Flight
Fight or Flight - 0.47 - DirectX 12 and FSR2
Hey guys! In this patch i have implemented both DirectX-12 and AMD's FSR 2.2 up-scaling tech. I highly recommend DX12 as this will in time become the default setting. *note* FSR requires the use of DX12. On my test syst…
Announcement4 changesFixPerformance - Fight or Flight
Fight or Flight - 0.46
Hey guys, just a small patch here to fix a few things and fix a multiplayer crash bug that was reported today. Cheers! Zombies/Monsters; Will no longer chase you if you go inside and close the door, they will hang aroun…
Announcement2 changesFixPerformance - Fight or Flight
Fight or Flight - 0.40.9 - Hotfix
Small patch to fix some bugs i have found over the last few weeks :) Level; Rework to some of the factory area Level; Improvements to texturing in various area's along with optimization Air Drop; Fixed bug where the air…
Announcement1 changeFixServer - Fight or Flight
Fight or Flight - 0.40.85 - Gamemode changes!
Hiya! Just a small patch to add a requested feature. I have made some changes to the game modes and the way they are named, DropZone is now "BattleRoyale Training" and Hunted has a "Hunted Training" mode, which will giv…
Announcement4 changesGameplayServer - Fight or Flight
Fight or Flight - 0.40.8 - Misc fixes
Hello again, In this patch I have now added a check box to enable or disable the "Vision" mode. In the future i think i shall be removing the mode entirely, so please test without it and let me know how you feel. Curren…
Announcement3 changesFixGameplay - Fight or Flight
Fight or Flight - 0.40.7 - Vision, Yes/No?
Hi Team, First off I want to start these notes with a question for the community. What are your thoughts on the Vision mode? I am considering removing it, so you can no longer track the monsters so easily, and adding mo…
Announcement5 changesFixGameplay - Fight or Flight
Fight or Flight - 0.40.65 - Hotfix + Turbo
Hi guys! There are a few little things that i think is important to point out in this patch. First of all, I have added a turbo boost to the vehicles! :) It can be used by holding your "Sprint" key while driving, there…
Announcement2 changesFixGameplay



