What changed
0 fixes2 additions0 changes0 removals
addedYou can finally play the full game, at a lower price than the release out of EA later this year. Some cards are still too powerful or weak, some enemies may be too challenging early on and I want the game to be playable and enjoyable for all. Last days were very busy. I have been prerecording a stream (not live) to show during the upcoming, weeklong Steam Next Festival for deckbuilders starting the 4th of May. It was quite a new experience for me. More details later. Some smaller improvements were implemented this week as well: -Deckbuilder saves deck to file also when returning to menu; -Added Manaflood explanation to Tutorial; -Hemera + Nyx had it's power level adjusted (it does not trigger first turn anymore, contrary to the older version below) as well as requirements for it's decktype. Steam post image
addedproblems with listing the new cards in the deckbuilder; -Manaflood mechanic as it would randomly trigger at values too low because of a timing issue; -Dryad Mother as it would trigger on all units not on Dryads only and freeze the game; -Difficulty bar as it would freeze for decksize; -Scoring which remained zero due to a new variable; -layout: no more overlapping player card when zooming in longer on enemy card; -typos on Artemis and Godspeed; -popup boxes: pause battle would overlap tutorial box instead of vice versa. Needless to say, these were busy days! Pure crunch time while trying to record my prerecorded stream showing off the game! Thankfully I really enjoyed playing it (it must be developer's bias of course)! With a very small wishlist (barely 100) clearly many don't care much about it but I believe this is a good game. It's not perfect but there is more to come... During Early Access (I estimate 3 months) I will add Trophies as well as booster packs and a fully accessible Game Log. All while fine tuning the game's balance which is partially a card by card thing...so with over 250 cards, maybe you can help me a little bit too! Enjoy!
Fight for Olympus changes
addedYou can finally play the full game, at a lower price than the release out of EA later this year. Some cards are still too powerful or weak, some enemies may be too challenging early on and I want the game to be playable and enjoyable for all. Last days were very busy. I have been prerecording a stream (not live) to show during the upcoming, weeklong Steam Next Festival for deckbuilders starting the 4th of May. It was quite a new experience for me. More details later. Some smaller improvements were implemented this week as well: -Deckbuilder saves deck to file also when returning to menu; -Added Manaflood explanation to Tutorial; -Hemera + Nyx had it's power level adjusted (it does not trigger first turn anymore, contrary to the older version below) as well as requirements for it's decktype. Steam post image
addedproblems with listing the new cards in the deckbuilder; -Manaflood mechanic as it would randomly trigger at values too low because of a timing issue; -Dryad Mother as it would trigger on all units not on Dryads only and freeze the game; -Difficulty bar as it would freeze for decksize; -Scoring which remained zero due to a new variable; -layout: no more overlapping player card when zooming in longer on enemy card; -typos on Artemis and Godspeed; -popup boxes: pause battle would overlap tutorial box instead of vice versa. Needless to say, these were busy days! Pure crunch time while trying to record my prerecorded stream showing off the game! Thankfully I really enjoyed playing it (it must be developer's bias of course)! With a very small wishlist (barely 100) clearly many don't care much about it but I believe this is a good game. It's not perfect but there is more to come... During Early Access (I estimate 3 months) I will add Trophies as well as booster packs and a fully accessible Game Log. All while fine tuning the game's balance which is partially a card by card thing...so with over 250 cards, maybe you can help me a little bit too! Enjoy!
You can finally play the full game, at a lower price than the release out of EA later this year. Some cards are still too powerful or weak, some enemies may be too challenging early on and I want the game to be playable and enjoyable for all. Last days were very busy. I have been prerecording a stream (not live) to show during the upcoming, weeklong Steam Next Festival for deckbuilders starting the 4th of May. It was quite a new experience for me. More details later. Some smaller improvements were implemented this week as well: -Deckbuilder saves deck to file also when returning to menu; -Added Manaflood explanation to Tutorial; -Hemera + Nyx had it's power level adjusted (it does not trigger first turn anymore, contrary to the older version below) as well as requirements for it's decktype. Steam post image
Most importantly, many important fixes were made to v.0.133:
-problems with listing the new cards in the deckbuilder; -Manaflood mechanic as it would randomly trigger at values too low because of a timing issue; -Dryad Mother as it would trigger on all units not on Dryads only and freeze the game; -Difficulty bar as it would freeze for decksize; -Scoring which remained zero due to a new variable; -layout: no more overlapping player card when zooming in longer on enemy card; -typos on Artemis and Godspeed; -popup boxes: pause battle would overlap tutorial box instead of vice versa. Needless to say, these were busy days! Pure crunch time while trying to record my prerecorded stream showing off the game! Thankfully I really enjoyed playing it (it must be developer's bias of course)! With a very small wishlist (barely 100) clearly many don't care much about it but I believe this is a good game. It's not perfect but there is more to come... During Early Access (I estimate 3 months) I will add Trophies as well as booster packs and a fully accessible Game Log. All while fine tuning the game's balance which is partially a card by card thing...so with over 250 cards, maybe you can help me a little bit too! Enjoy!