Update log
Full Fields of Fortune update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone!
Extracted changes
- Gameplay
- Fixes
- Performance
I have made some exciting updates to improve your gameplay experience! In this patch, I have fixed several bugs and made quality-of-life improvements throughout the game. Here’s what’s new:
Bug Fixes:
Fixed a bug where animals were running in place.
Fixed a bug in Task 12 where the last wheat was not counted.
Fixed a bug where cosmetics were not carried over when restarting a save.
Fixed a bug where the player ship buttons did not respond correctly.
Changes:
Improved interaction between conveyor belts and buildings for better access to objects behind buildings.
Buildings are now partially transparent when standing behind them.
Animals now sleep at night.
Adjusted animal mating behavior.
Various shader optimizations.
Reduced building demolition time from 5 seconds to 2.5 seconds.
V-Sync is now enabled by default.
Default shader quality is now set to medium.
Added a game loop limiter, so the game no longer runs at full performance when V-Sync is disabled.
Updated the text in the automatic plant harvester to clarify that the first plant must be planted manually.
Thank you all for your feedback and support! Your input helps me make the game even better, and I really appreciate every suggestion and bug report. Keep playing and enjoy the updates :)
Punched
Source
