Full notes
Full Field of Arms: Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Fixes
Field of Arms: Tactics changes
This update includes a much requested feature. You will now be able to control multiple armies and fleets. Among a host of other fixes and improvements
New Features You will be able to have up to 4 armies and 4 fleets if you have the required gold. Unlocks available from the government screen.
Added events that will trigger under some circumstances. Including direct attacks by land or by sea
AI cities will launch direct land attacks to enemy cities, including yours.
You can now choose to start in a random city from your empire
Added disband army button
Added city unit cap and a warning when you reach it, Improved UI to show fleet and troop cap accordingly
Fixes
Remove garrisoned worker from upkeep after building is destroyed by the enemy
Fixed a bug where you could lose control of a city after a successful auto resolve victory
Fixed a bug where after winning a battle and loading, the battle prompt would appear again
Fixed a bug where the battle prompt would stay or appear again after a naval siege
Esc key will now show the main menu in the overworld
Check out our Devlog to see what we are working on. Stay tuned for the next update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
