A new update arrives to raise the morale of all soldiers, commanders and governors! THE MORALE UPDATE! Battles are about to get much more dynamic and chaotic in this new update. We've introduced a new mechanic; Morale.
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Full Field of Arms: Tactics update
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What changed
0 fixes2 additions5 changes0 removals
UI and audio
Balance
Gameplay
addedA new update arrives to raise the morale of all soldiers, commanders and governors! THE MORALE UPDATE! Battles are about to get much more dynamic and chaotic in this new update. We've introduced a new mechanic; Morale . Now during a battle there are different factors which affect a unit's morale such as being surrounded by enemies, taking heavy damage, being in a defensive position or another new addition to the game, being near an officer unit . Morale can have a positive or negative impact, increasing a unit's reaction time, speed and more importantly, another new mechanic; Accuracy. Units now have a chance of missing shots when under heavy stress. Another important factor is morale damage . Every unit attack carries morale damage, including melee attacks, with artillery fire dealing a lot more morale damage than others. If units get hit from flanks or rear they will receive a higher morale damage than from the front. So how do you keep your troops morale up? keep them near each other in tight formations, keep your officer unit nearby and use its Rally ability which raises morale, position them in defensive positions such as woods, rugged or urban terrain and take the enemy officer out. When your troop's morale breaks you will lose control of the unit and it will return to your base camp. If your unit is near the base camp it will restore its morale as well. We also introduce UI elements to show a troops current morale and its effects.
changedLosing Strength (the unit's health is down by half)
changedMORALE STATUS EFFECTS: Unit's morale changes the color of it's health bar and stats
changedConfident (Green): normal accuracy, normal speed, normal reaction times
changedWavering (Yellow): reduced accuracy, reduced speed, reduced reaction times
changedShaken (Orange): very low accuracy, very low speed, very low reaction times
Field of Arms: Tactics changes
addedA new update arrives to raise the morale of all soldiers, commanders and governors! THE MORALE UPDATE! Battles are about to get much more dynamic and chaotic in this new update. We've introduced a new mechanic; Morale . Now during a battle there are different factors which affect a unit's morale such as being surrounded by enemies, taking heavy damage, being in a defensive position or another new addition to the game, being near an officer unit . Morale can have a positive or negative impact, increasing a unit's reaction time, speed and more importantly, another new mechanic; Accuracy. Units now have a chance of missing shots when under heavy stress. Another important factor is morale damage . Every unit attack carries morale damage, including melee attacks, with artillery fire dealing a lot more morale damage than others. If units get hit from flanks or rear they will receive a higher morale damage than from the front. So how do you keep your troops morale up? keep them near each other in tight formations, keep your officer unit nearby and use its Rally ability which raises morale, position them in defensive positions such as woods, rugged or urban terrain and take the enemy officer out. When your troop's morale breaks you will lose control of the unit and it will return to your base camp. If your unit is near the base camp it will restore its morale as well. We also introduce UI elements to show a troops current morale and its effects.
changedLosing Strength (the unit's health is down by half)
changedMORALE STATUS EFFECTS: Unit's morale changes the color of it's health bar and stats
changedConfident (Green): normal accuracy, normal speed, normal reaction times
changedWavering (Yellow): reduced accuracy, reduced speed, reduced reaction times
A new update arrives to raise the morale of all soldiers, commanders and governors! THE MORALE UPDATE! Battles are about to get much more dynamic and chaotic in this new update. We've introduced a new mechanic; Morale. Now during a battle there are different factors which affect a unit's morale such as being surrounded by enemies, taking heavy damage, being in a defensive position or another new addition to the game, being near an officer unit. Morale can have a positive or negative impact, increasing a unit's reaction time, speed and more importantly, another new mechanic; Accuracy. Units now have a chance of missing shots when under heavy stress. Another important factor is morale damage. Every unit attack carries morale damage, including melee attacks, with artillery fire dealing a lot more morale damage than others. If units get hit from flanks or rear they will receive a higher morale damage than from the front. So how do you keep your troops morale up? keep them near each other in tight formations, keep your officer unit nearby and use its Rally ability which raises morale, position them in defensive positions such as woods, rugged or urban terrain and take the enemy officer out. When your troop's morale breaks you will lose control of the unit and it will return to your base camp. If your unit is near the base camp it will restore its morale as well. We also introduce UI elements to show a troops current morale and its effects.
Factors that affect morale:
POSITIVE
+Friendlys nearby
+Officer nearby
+In cover
+Unit superiority (you have more units than the enemy team)
NEGATIVE
-Enemies nearby
-Enemy Officer nearby
-Enemy superiority (you have less units than the enemy team)
-Losing Strength (the unit's health is down by half)
-Friendlies defeated nearby
MORALE STATUS EFFECTS: Unit's morale changes the color of it's health bar and stats
Confident (Green): normal accuracy, normal speed, normal reaction times
Wavering (Yellow): reduced accuracy, reduced speed, reduced reaction times
Shaken (Orange): very low accuracy, very low speed, very low reaction times
Broken (Red): Routed, cannot receive orders
Other changes: We added a new Encyclopedia section where we will be adding all information about mechanics and units, including those from the overworld gameplay. We will be updating this section as we add more features to the game. We moved the previous iteration with 3D models to a separate new Gallery section in the main menu. We hope you enjoy this new update and the new dynamic battles!