What changed
0 fixes2 additions1 change0 removals
changedNewly added: · Added new sound effects for Forest people, which player triggers every time they enter (I recently realized that there are many such places to add sound effects, and I will continue to enrich the sound effects of the game to optimize the player experience)
added· Added a prompt sound when the game fails
addedChanges: · Modified the logic of the nuns’ actions, and now they treat only the wounded units within the feif range. (Actually this unit’s treatment was originally made for the coming new units, as some of them would rush out of the walls at night to fight.)
Fief Lord changes
changedNewly added: · Added new sound effects for Forest people, which player triggers every time they enter (I recently realized that there are many such places to add sound effects, and I will continue to enrich the sound effects of the game to optimize the player experience)
added· Added a prompt sound when the game fails
addedChanges: · Modified the logic of the nuns’ actions, and now they treat only the wounded units within the feif range. (Actually this unit’s treatment was originally made for the coming new units, as some of them would rush out of the walls at night to fight.)
Newly added: · Added new sound effects for Forest people, which player triggers every time they enter (I recently realized that there are many such places to add sound effects, and I will continue to enrich the sound effects of the game to optimize the player experience)
· Added a prompt sound when the game fails
Changes: · Modified the logic of the nuns’ actions, and now they treat only the wounded units within the feif range. (Actually this unit’s treatment was originally made for the coming new units, as some of them would rush out of the walls at night to fight.)