Full notes
Full Fief Lord update
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What changed
- Gameplay
- Fixes
- Maps
Fief Lord changes
·Add two new player-benefiting cards, Auto-Shot and Auto-Thunder, granting players automated ranged abilities. (I hope players can have more ways to achieve victory, so I am trying to expand player's ability.)Steam post image
·Introducing two new special cards, featuring frequent refresh and bonus refresh, allowing players to refresh more frequently and pick more benefits.
·Now, after destroying a monster spawnstone, you can obtain an arrow tower card.
·Added attack detection to the bishop, who will now use his pastoral staff to attack approaching enemies (just a regular staff attack, don't expect the bishop to help you fend off waves of monsters)
The bishop's wandering range has been adjusted, limiting him to the vicinity of the church (this should prevent him from disturbing players)
·Add text feedback for treatment effectivenessSteam post image
·Added some floating objects to the river
·Removed the pause after the first appearance of agis
·Fixed the healing judgment of the nun (After adding text feedback for healing effects, I found that even if the unit being healed left the healing range, the healing would not be interrupted.
So even after charging out, the knight was previously still being continuously healed. Therefore, after the fix, the knight will be more likely to die after charging into a large number of enemy troops
·Fixed a bug with knight: the bug had caused knight to teleport back to the center of the map during chaseing
·Optimized some behaviors and actions of squirrels
·Adjusted the display order of some layers
Source
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