Full notes
Full Fidel Dungeon Rescue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Fidel Dungeon Rescue changes
NO GHOST TIMER ANYMORE. Take your time... * Redesigned the beginning of the game so the learning curve is smoother AND there's more variety for seasoned players. * MASSIVE reduction of loading times and noticeably improved ingame performance. * Redesigned the daily challenge world to make it more varied and interesting. * Redesigned the gnome and spike traps to make those levels more tactic. * Puzzle and Centipede worlds were a bit long, so now they are shorter (they still have the same amount of variety, though!) * Lots of quality of life improvements, level design and fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
