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Steam News24 August 20232y ago

The Unseen Resolve

Hello everyone! We're back with another major patch. You can expect improved UI, new enemies, a better new player experience, tutorial tweaks, adjustments to Radiance difficulty, ACT4 unlockable through Rivals and a goo

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Full Few Nights More update

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Repeated intro

Hello everyone! We're back with another major patch. You can expect improved UI, new enemies, a better new player experience, tutorial tweaks, adjustments to Radiance difficulty, ACT4 unlockable through Rivals and a good dose of balance changes. Let's dive into the details!

What changed

0 fixes16 additions10 changes3 removals
  • UI and audio
  • Gameplay
  • Events
  • Balance
addedHello everyone! We're back with another major patch. You can expect improved UI, new enemies, a better new player experience, tutorial tweaks, adjustments to Radiance difficulty, ACT4 unlockable through Rivals and a good dose of balance changes. Let's dive into the details!
changed[h4] UI Rework [/h4]
addedWe're excited to introduce our comprehensive UI overhaul and hope you find it enjoyable! Here are some examples of the differences between the old UI design and the new one:
addedNew Main Menu
changedBase screen UI changes
changedCombat UI

Few Nights More changes

addedHello everyone! We're back with another major patch. You can expect improved UI, new enemies, a better new player experience, tutorial tweaks, adjustments to Radiance difficulty, ACT4 unlockable through Rivals and a good dose of balance changes. Let's dive into the details!
changed[h4] UI Rework [/h4]
addedWe're excited to introduce our comprehensive UI overhaul and hope you find it enjoyable! Here are some examples of the differences between the old UI design and the new one:
addedNew Main Menu
changedBase screen UI changes

[h4] UI Rework [/h4]

  • We're excited to introduce our comprehensive UI overhaul and hope you find it enjoyable!

    Here are some examples of the differences between the old UI design and the new one:

  • New Main Menu

  • Character selection screen

  • Base screen UI changes

  • Combat UI

  • Resourse bars for schools

  • New reward icons

[h4] Secret Act IV [/h4] Uncover Act IV through Rivals, then face three daunting battles against powerful forces.

These two trinkets hold the secret to unlock the act.

[h4] New Enemies [/h4]

  • New ActIII boss Grand Synod Cornelius the Luminary

  • Chloromancer

  • Arcanian

  • Ascendant

[h4] Radiance 13 [/h4] A new difficulty level is added; Radiance 13: one random skill is silenced start of every turn.

[h4] Rivals [/h4]

  • More Rival challenges have been added to act2 and act3. Rival now drop a secret trinket orb that holds the secret for Act4

  • Deredian has been added as a Rival

[h4] New Player Experience [/h4]

  • Tutorials have been altered, the placement and amount of slides have been redesigned.

  • Rewards for the first 3 nights have been redesigned.

  • Every school now has a "Starter skill" pool of 14 skills, and the game will now use this pool for the first 2 nights skill rewards. These skills are chosen to be less complex and more basic to use.

  • Castle selection screen no longer shows up during first time game played.

[h4] Balance [/h4]

  • All Villager enemies HP reduced by 40%. This is due to new reward system for first 3 nights.

  • Quadlimiel no longer has "Channel" ability where she skips turns. Attack Patterns altered. Rapid strikes hit 2 more times.

  • Grand Marshal Pentarei no longer has "Channel" ability where she skips turns. Attack Patterns altered. Number of attacks have been buffed.

  • Don the Thorny provides 10 thorns instead of 2.

  • Lord Archon Ezekiel Dobrand (Act2 Boss) Holy Severence Damage has been increased by 100%. Celestial Judgement now applies 5 burn and 5 daze instead of 1.

  • After Radiance 6, Act2 and Act3 enemies get bonus "power" stacks. After Radiance 10 Act3 enemies get further "power" stacks.

  • First Merchant now shows up night 5 instead of 3.

[h4] Improvements [/h4]

  • Trinket and Minion Merge panel is merged.

  • Merchant now has inventory/sell tab where you can sell any item you want.

  • Changed Skill names seen as intents of many summoned units.

  • Plasma now has a tooltip

  • Coffin room walls have a red border to indicate that rooms importance.

  • Added indicator of the maximum night of an act during standart mode.

  • Added achievement for beating Act4

[h4] Translations [/h4] Spanish and Vietnamese languages have been added. We will create a steam discussion post for any feedback on the translations.

Source

Steam News / 24 August 2023

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