In this update6
Full notes
Full Few Nights More update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, our next Major Patch Darkness is live!
What changed
- Gameplay
- Balance
- Events
Few Nights More changes
Darkness
Unlock the secrets of the hidden discipline Darkness. Discover all new 40 skills and heritages and master the power of convoke.
Clan Astrum
Excel in soaking the damage of your enemies and retaliating them back, Use means of sucking blood of your enemies with your potent lifesteal to cover up your weaknesses in armor.
New General Heritages
Gain 25% Damage Reduction first 7 Nights Requires Radiance 3 beaten to unlock.
Gain 10 strength and 10 intelligence on all Lords. Requires radiance 6 beaten to unlock.
Gain 100 max HP on all Lords.Requires Radiance 8 beaten to unlock.
Gain 10 Power on all Lords. Requires Radiance 10 beaten to unlock.
Gain 1 power every night. Including Infinity mode. Requires Radiance 13 beaten to unlock
Gain 10 Lifesteal on all Lords. Requires all clans unlocked.
Halloween Event
Happy Halloween! We added a spook flavoured buff to accompany you until 5th of November Haloween Buff: When hunters reach 0 morale they lose 20% of their MaxHP once!
Blood
Petrified Blood Carapace: Empowered now grants 3 fortified instead of 2
Enhanced Veins: Empowered now applies 2 vulnerable instead of 1
- PreyDamage increased from 5 to 10
Chosen: Now grants 5 stre and 5 int (was 1)
BloodDrain: applies 2 vulnerable instead of 1
- BloodMissileDamage increased from 5 to 10
Carnage: Deals 10 ( was 1) bonus damage for each 10 blood
Mirror: Deals magical damage equal to x20/40 (was x2/4) times of current crystallize
Artery Bomb: Now deals 50 damage on explosion upon reaching 3 stacks (was 15)
Vampiric Embrace: Empowered now grants 2 power instead of 1
Inquisitors Sword. Target takes +5 damage for each stack.
Implosion: Deals 15 morale damage (was 5)
Stigmate: +10 for each current turn number. was 1
Blood Armor: Empowered now grants 10 crystallize instead of 3
- ThirstDamage increased from 4 to 10
Blow: extra 10 damage (was 5) for each 20 blood accumulated this combat.
Twin Strike: Deal 8 physical and 8 magical damage ( was 4)
Bats: Every attack gives 20 blood. was 10. Empowered grants +2 leech was 1
Rupture: is now "Overwhelm"
Riposte: Empowere now deals 10 bonus damage (was 3) per 10 blood in current bloodpool
GreatCalling: additional 5 magical damage(was 2) for each Blood Lance casted this combat
Rebound
10 thorns for every 30 blood. (was 1).
Empowered
Also, gain +5 fortified (was 1) for every 30 blood
Raging Sanguine: Deals 10 magical damage (was 4) to all hunters for each remaining AP at the end of turn
Devastation: is now "Overwhelm"
CellularRuin: is now "Overwhelm"
Bloodright: Every time blood is used, gain +2 strength this combat. (was 1) Empowered Also, gain +2 intelligence. (was 1)
InSanguinar: Empowered now grants 3 vulnerable( was 1)
Tactician
Gain +2 intelligence per each enemy hunter on the field. (was1)
Empowered
gain +4 (was 2)
- ArsenalDamage increased from 15 to 20
Ferocity
Heritage: Bulwark now grants +20/30 MaxHP
Heritage: Unrelenting Focus now grants +2/3 heal
Heritage: Berserk now grants +5/+10 power
Heritage: Accumulate now grants 2 power
Heritage: Convalesce now grants +3 thorns
Ironbane: Empowered now grants +10 thorns, was 2
Bone Dust Concuction: now grants +5 int instead of 1
SolderingBristle: Grants +5 thorns instead of 1
Rapid Gash: This skill gains +5 additional damage for each finesse point.(was 1)
Wheel
Source
Changelog.gg summarizes and formats this update. How we read updates.
