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Steam News6 November 20258mo ago

November Update For v2.2.5 (v1.5)

November Update — v2.2.5 (v1.5) Requested Bugfixes & New Content Welcome Pilots, After a month of working on new artwork, a new website launch (Sasori Zero Labs), and new ingame content; we wanted this monthly update fo

In this update4

Full notes

Full Ferrous: Digital Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions2 changes1 removal
  • Maps
  • UI and audio
  • Gameplay
  • Fixes
addedRequested Bugfixes & New ContentAfter a month of working on new artwork, a new website launch ( Sasori Zero Labs ), and new ingame content; we wanted this monthly update focuses on primarily improving gameplay stability, requested areas of address, and adding more Obstacle content to the maps with subsequent patches to focus more on player related and map related content respectively. The main addition is new environmental obstacles, in addition to past obstacles, that now appear across all battle maps , making each match feel more tactical and unpredictable.
added🧱 New ContentObstacles: Added multiple new obstacle types that now spawn on all maps.
changed🧱 New ContentUI How To Menu : In-Battle Scenes now include a 'Controls' button that players can reference controls with. In the future this menu will also display selected game type information.
fixed🐞 Bug FixesMain Menu Profile Viewer no longer opens by itself, it must be prompted. Addressed an issue where the profile dropdown menu did not save profiles correctly. Addressed issues with the UI opening elements twice.
fixed🐞 Bug FixesResolved a bug with some of the new units added last patch where upon spawning they would break the AI's turn forcing players to re-run their match. Units affected by the bug existed on both sides. This should no longer happen.
fixed🐞 Bug FixesFixed a related issue where the AI was only spawning one unit if it spawned a Gunwalker, this has also been addressed

Ferrous: Digital Edition changes

addedAfter a month of working on new artwork, a new website launch ( Sasori Zero Labs ), and new ingame content; we wanted this monthly update focuses on primarily improving gameplay stability, requested areas of address, and adding more Obstacle content to the maps with subsequent patches to focus more on player related and map related content respectively. The main addition is new environmental obstacles, in addition to past obstacles, that now appear across all battle maps , making each match feel more tactical and unpredictable.
addedObstacles: Added multiple new obstacle types that now spawn on all maps.
changedUI How To Menu : In-Battle Scenes now include a 'Controls' button that players can reference controls with. In the future this menu will also display selected game type information.
fixedMain Menu Profile Viewer no longer opens by itself, it must be prompted. Addressed an issue where the profile dropdown menu did not save profiles correctly. Addressed issues with the UI opening elements twice.
fixedResolved a bug with some of the new units added last patch where upon spawning they would break the AI's turn forcing players to re-run their match. Units affected by the bug existed on both sides. This should no longer happen.

November Update — v2.2.5 (v1.5)

Requested Bugfixes & New Content

Welcome Pilots,

After a month of working on new artwork, a new website launch (Sasori Zero Labs), and new ingame content; we wanted this monthly update focuses on primarily improving gameplay stability, requested areas of address, and adding more Obstacle content to the maps with subsequent patches to focus more on player related and map related content respectively. The main addition is new environmental obstacles, in addition to past obstacles, that now appear across all battle maps, making each match feel more tactical and unpredictable.

🧱 New Content

  • ObstaclesAdded multiple new obstacle types that now spawn on all maps.
  • UI How To Menu: In-Battle Scenes now include a 'Controls' button that players can reference controls with. In the future this menu will also display selected game type information.

🐞 Bug Fixes

  • Main Menu Profile Viewer no longer opens by itself, it must be prompted. Addressed an issue where the profile dropdown menu did not save profiles correctly. Addressed issues with the UI opening elements twice.

  • Resolved a bug with some of the new units added last patch where upon spawning they would break the AI's turn forcing players to re-run their match. Units affected by the bug existed on both sides. This should no longer happen.

  • Fixed a related issue where the AI was only spawning one unit if it spawned a Gunwalker, this has also been addressed

  • Fixed an issue where Hardsuits spawned in pieces rather than a single mesh.

  • Fixed a bug where returning to main menu forced players to re-authenticate, this no longer happens

  • Company Logo only appears once when starting the game and no longer appears when just returning to main menu.

  • Fixed game persistence, when starting a game it will load your last profile thus you no longer have to set your profile every time the game starts.

  • Significantly reduced the game's size from 40Gbs to 8Gbs

Thanks for all the feedback and bug reports — every submission helps make Ferrous stronger. Keep sharing your experiences and ideas in the community Discord! We will be hosting weekly roleplaying sessions of the tabletop, if you're interested in that or just want to hangout or give more direct feedback to the team you may join us at: https://discord.gg/JqYmapaB

Stay Rusted, Team Ferrous

Source

Steam News / 6 November 2025

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