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Steam News7 December 20257mo ago

Updates and Patches (12/7/25)

Gameplay Changes: Units can now move until the player runs out of AP to move or do actions with.

Full notes

Full Ferrous: Digital Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Compatibility
changedGameplay Changes:
addedUnits can now move until the player runs out of AP to move or do actions with.
addedAdded icons for unit types to come (Infantry, Vehicles, Emplacements)
addedAdded outline to the Load Menu's text for better readability.
fixedFixed Issues with Dice Rolling and UI Text messages, Dice and messages should now linger, dice should no longer "roll multiple times" with certain weapons that gave them unfair advantages during combat
fixedFixed an issue where the computer player was moving and ending their turn early leading to movement issues for the player. The Move marker will now not be useable until a unit has completely finished moving, the AI should move entirely before ending their turn.

Ferrous: Digital Edition changes

changedGameplay Changes:
addedUnits can now move until the player runs out of AP to move or do actions with.
addedAdded icons for unit types to come (Infantry, Vehicles, Emplacements)
addedAdded outline to the Load Menu's text for better readability.
fixedFixed Issues with Dice Rolling and UI Text messages, Dice and messages should now linger, dice should no longer "roll multiple times" with certain weapons that gave them unfair advantages during combat

Gameplay Changes:

  • Units can now move until the player runs out of AP to move or do actions with.

  • Added icons for unit types to come (Infantry, Vehicles, Emplacements)

  • Added outline to the Load Menu's text for better readability.

Bug Fixes:

  • Fixed Issues with Dice Rolling and UI Text messages, Dice and messages should now linger, dice should no longer "roll multiple times" with certain weapons that gave them unfair advantages during combat

  • Fixed an issue where the computer player was moving and ending their turn early leading to movement issues for the player. The Move marker will now not be useable until a unit has completely finished moving, the AI should move entirely before ending their turn.

  • Fixed a UI issue where the AI's AP was being tracked incorrectly.

  • Fixed a bug in which death icons rendered incorrectly in the UI.

  • Added Collision to all obstacles that previously missed them (Generator, StoreA-D, Inn, mainly urban obstacles)

  • Fixed an issue where the Music and SFX were sharing the same Audio Source

Versions Updated:

  • Windows

  • Linux (BIG update since early beta builds!)

  • (Mac Version's huge updates will align with next update)

Thank you for all you feedback and keep fighting out there, pilots!

Source

Steam News / 7 December 2025

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