Full notes
Full FEROCIOUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Fixes
- Performance
🎮CONTROLLER SUPPORT🎮
The game now supports Xbox and PS controllers. Players can remap controls in settings, just like with keyboard and mouse.
Please share feedback about your expericence with controller in the comments. We are planning to make further improvements in the future patches.
In case controller fails to reassign the buttons, please check steam input. Disabling it might resolve the issue.
AI IMPROVEMENTS
Improved enemy combat behavior and responsiveness.
Fixed cases where enemies could get stuck reloading their weapons indefinitely.
Improved enemy movement and positioning.
Smoothed out cover behavior.
Improved melee combat logic.
Reduced situations where enemies remain stuck in cover instead of reacting to nearby threats.
General AI stability improvements, reducing edge cases that caused enemies to freeze, loop behaviors, or act unpredictably.
BUG FIXES
Fixed the Manifesto HQ elevator failing to open or activate, which could block campaign progress.
Fixed an issue where using shotgun may cause game crash.
Fixed a campaign soft-lock where the Manifesto Commander could fail to spawn if the treetop camp was cleared early.
Fixed an issue where finding baby T. rex objective dialogue may not trigger, which blocks progress.
Fixed an issue where the Manifesto Key was required for some doors in the Lowlands.
Fixed an issue where music may not play as intended in cutscenes.
Removed a misleading dialogue in Creavasse.
Players are now given an MP5 in the first combat.
Reduced the difficulty of early crab-heavy encounters in the first area.
Source
Changelog.gg summarizes and formats this update. How we read updates.
