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Steam News8 December 20256mo ago

Patch 1.02: Bug Fixes, Gameplay & UX Improvements

BUG FIXES Fixed an issue where the buggy was prone to flipping over and behaving unpredictably on slopes and bridge edges. Resolved a physics issue causing raptors to launch the buggy across the map on impact.

In this update2

Full notes

Full FEROCIOUS update

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What changed

9 fixes1 addition1 change0 removals
  • Fixes
  • Maps
  • Performance
  • UI and audio
  • Gameplay
fixedBUG FIXESFixed an issue where the buggy was prone to flipping over and behaving unpredictably on slopes and bridge edges.
fixedBUG FIXESResolved a physics issue causing raptors to launch the buggy across the map on impact.
fixedBUG FIXESFixed an issue where the player might get stuck in a thorny bush in Coast.
fixedBUG FIXESFixed a rare bug where the giant crab boss vanished when shot with firearms.
fixedBUG FIXESFixed a rendering issue that could cause the buggy to become invisible under specific conditions.
fixedBUG FIXESFixed missing interior mech textures upon entering the mech, which previously made the feature appear broken.

FEROCIOUS changes

fixedFixed an issue where the buggy was prone to flipping over and behaving unpredictably on slopes and bridge edges.
fixedResolved a physics issue causing raptors to launch the buggy across the map on impact.
fixedFixed an issue where the player might get stuck in a thorny bush in Coast.
fixedFixed a rare bug where the giant crab boss vanished when shot with firearms.
fixedFixed a rendering issue that could cause the buggy to become invisible under specific conditions.

BUG FIXES

  • Fixed an issue where the buggy was prone to flipping over and behaving unpredictably on slopes and bridge edges.

  • Resolved a physics issue causing raptors to launch the buggy across the map on impact.

  • Fixed an issue where the player might get stuck in a thorny bush in Coast.

  • Fixed a rare bug where the giant crab boss vanished when shot with firearms.

  • Fixed a rendering issue that could cause the buggy to become invisible under specific conditions.

  • Fixed missing interior mech textures upon entering the mech, which previously made the feature appear broken.

  • Fixed empty tutorial messages appearing after acquiring the flamethrower when exiting the lab building.

  • Fixed a crash that could occur when entering the gate area during the T-rex baby handoff sequence.

  • (Updated at 22:16 CET) Fixed an issue where settings menu does not behave properly.

GAMEPLAY & UX IMPROVEMENTS

  • Added an option to enable/disable visual cues such as blinking climbable vines, levers, enemy bodies, and harvestable items.

  • Highlighted crab targets more clearly during encounters to improve combat readability.

A MESSAGE FROM THE DEV TEAM

While we continue to work on bug fixes (more patches coming soon), having heard your feedback in the past couple of days, we're also actively working on controller support, enemy AI improvements, and optimization in the background. These improvements may take some time to implement, we'll try our best to deliver them as soon as possible!

Also here are couple of reminders for a smoother and more immersive experience: - In addition to the new options added in the patch today, you can also manually turn off the red enemy highlight in the gameplay settings. - You can adjust brightness and contrast in settings to deal with some areas being dark on your screen.

Thank you again for your support and for playing the game! Your feedback is invaluable, so if you haven't left a Steam review, we'd really appreciate it!

Source

Steam News / 8 December 2025

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