Full notes
Full FEROCIOUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Gameplay
VISUALS
Added more graphics settings:
Contrast
Upscaler (DLSS, FSR, TAAU)
Render Scale
ChromaticAberration
Vignette
FilmGrain
AntiAliasing
ShadowQuality
DepthOfField
Increased LOD bias for less LOD popping - Improved optimizations
SOUND
Updated audio mix and music system (new music parts and transitions)
Improved audio memory/streaming settings
Added missing cutscene SFX and did a general bug-fix pass across levels.
OTHER CHANGES
Added enemies to the bridge in Coast
A MESSAGE FROM THE DEV TEAM
First of all, we want to thank all of you for checking FEROCIOUS out. It's an honor to have you playing our game after all those years of creating it.
We acknowledge all the issues the community has reported to us one hundred percent. Our team is working at a high pace to resolve them, so expect more patches in the coming days. Please don't hesitate to share your valuable feedback here; let us know if you run into bugs on this subforum.
Source
Changelog.gg summarizes and formats this update. How we read updates.
