In this update3
Full notes
Full FEROCIOUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! Steam Next Fest is officially over, and we just wanted to say a big thank you to all of you who played the demo, sent in feedback, or helped report bugs. It meant and means a lot to the team.
What changed
- Events
- Gameplay
- UI and audio
- Performance
FEROCIOUS changes
One of the Most Played Demos of the Fest
FEROCIOUS was officially one of the most played demos of this Steam Next Fest, which is kind of wild. Here some stats:
127,000+ demo downloads
30-minute median playtime, with some playing for more than 10 hours
7,600 average daily active players during the Fest
Glad to see so many are eager for more Dino games just like us hahaha!
Feedback & Fixes
Bugs reports and feedback were provided by players during the Fest (thanks for that!), and we managed to push a bunch of updates live while the event was still running. Here’s some of what got fixed or improved:
Better level flow in the Lowlands level
Tidied up the UI bugs
Added a stealth kill tutorial
Plus a bunch of minor visual and gameplay bugs
Thanks again for being patient with the rough edges and helping us improve the game!
What We’re Working On Now
We’re continuing to fix bugs and polish the experience. Some of the things on our list:
UI redesign
Audio improvements
Smarter enemy and dino AI
More meaningful progression
Better abilities for dinosaurs
Final levels and cutscenes
General performance and optimization
We’re still deep in development, but this Fest helped us a lot, not just with visibility, but with seeing what works and what doesn’t. The release is in sight, so we will work on perfecting the game until the last moment. Thank you for the support and stay tuned for more updates soon.
See you on the Island!
Source
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