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Steam News11 June 202620d ago

Demo Update | Patch Notes #2

Demo Update | Patch Notes #2 This update reworks how you carry resources, adds a demolition tool, a new Giant request, and clears out a batch of long-standing annoyances.

Full notes

Full Feed the Giants update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions5 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Events
  • Fixes
addedDemo Update | Patch Notes #2 This update reworks how you carry resources, adds a demolition tool, a new Giant request, and clears out a batch of long-standing annoyances. Carrying, reworked
changedResources now stick to your hand: click once to grab them, no need to keep the button held.
addedWhile carrying: a quick tap drops one unit, a tap on another pile of the same type adds it to your hand, and holding the click drops everything.
changedThe chest and the storehouse use the same system: click a slot to take one item, hold to scoop up the whole stack, and release over a storage window to put it all away. No more dropping things on the ground in between.
changedDemolish buildings
addedNew tool in the build menu: arm it, click a building (or an unfinished blueprint) and it's gone, the ground is freed for something better.

Demo Update | Patch Notes #2 This update reworks how you carry resources, adds a demolition tool, a new Giant request, and clears out a batch of long-standing annoyances. Carrying, reworked

  • Resources now stick to your hand: click once to grab them, no need to keep the button held.

  • Grab a pile and nearby resources of the same type are scooped up along with it.

  • While carrying: a quick tap drops one unit, a tap on another pile of the same type adds it to your hand, and holding the click drops everything.

  • The chest and the storehouse use the same system: click a slot to take one item, hold to scoop up the whole stack, and release over a storage window to put it all away. No more dropping things on the ground in between.

Demolish buildings

  • New tool in the build menu: arm it, click a building (or an unfinished blueprint) and it's gone, the ground is freed for something better.

  • Right-click to put the tool away.

A new Giant request

  • The Giants may now ask you to tuck mushrooms safely into a storehouse. Keep them happy.

Campfire & fuel

  • Fuel now counts the moment it lands in the flames: each resource instantly fills the fire gauge by its own value, and the fire burns it down at a steady pace (rain still drains it faster).

  • Careful not to overfeed, anything past the gauge's cap goes up in smoke.

Interface & comfort

  • Reward cards now ask you to confirm your pick, no more misclicks costing you a bonus.

  • Your inventory is open from the start, and the storehouse window opens as soon as you build one.

  • The build menu now highlights the category you're browsing.

  • The giant hand cursor keeps moving while a Giant is talking.

  • Chickens finally have their own look, and the ambient soundscape got a refresh.

  • The demo now starts in English by default (French and Japanese still available).

Fixes

  • Fixed a rare bug where a resource could get permanently stuck, impossible to click, grab or drag.

  • Clicking on menus or reward cards no longer accidentally places a building or drops what you're carrying behind the window.

  • Storing resources no longer makes them vanish mid-air or duplicate in rare cases.

  • Various fixes and polish.

Source

Steam News / 11 June 2026

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