In this update3
Full notes
Full Feed The Forest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- Performance
- Fixes
- UI and audio
Feed The Forest changes
Heya! Thanks to all the people who have already played the demo! Already more than four thousand people have played the demo across platforms, and it’s a chart-topper on [redacted] storefront.
We’ve gotten some early feedback and are addressing that ASAP. So here’s a quick hotfix:
Added
Exclamation mark above shops if something can be bought. Lots of people seemed to be quitting before even getting their first item, and later it's also easy to miss available items. Hopefully this helsp.
Timer to key popups so players don't accidentally close them too soon.
See-through effect to Worm and Wizard shops so they're visible through plants.
"Next" value display on range upgrade.
Changed
Lowered initial fruit spawn cooldowns to quickly see effect of plants.
Halved bush production cooldown (boosted berries)
Game will be automatically save when exiting options and shop menu.
Optimize text rendering to avoid GC allocations.
Fixed
Regular and Albino skins using the same id (regular skin item will have to be rebought in old saves).
Window mode options not persisting correctly.
Main menu closing when leaving options menu using back button.
See-through shader applying to Ground Cover.
Source
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