In this update5
Full notes
Full Feed The Forest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Performance
- Balance
- Fixes
Feed The Forest changes
Hey Snailers!
The demo for Feed the Forest is out RIGHT NOW!
Compared to the Playtest, the demo's got:
New upgrades!
Saving AND loading!
Planting multiple plants in the same areas!
New skins!
Storybook!
And maaany tweaks, improvements, and fixes, all based on the maaany great notes we got from the survey.
Since we released the very first version of Feed the Forest, almost 38 thousand people have played it across platforms. That's completely wild to our tiny team. Thank you thank you for playing, you are the reason we did this update and why we won't stop before all deserts in this world have turned to pure juice.
If you enjoy the demo, please leave a review! Go to the demo page, write your thoughts in the box and smash that Post button. Let every one of the lovely Steam-browsing sickos get a whiff of your magnificent takes. Feed The Forest Demo
At least, let us hear those takes.
Feed us, please,
Victor, Edd, and Andrés
Full patch notes
Added
Smooth level transitions with "loading" text.
Saving/loading of the game state during scene load and automatically every 1 min.
ESC/tab button will now be able to close menus.
Camera zoom-out effect on game start.
Snail will jump out of the pond on game start.
Total level production and forest fill stats on bottom right of the screen.
Eraser item to The Wizard shop.
MORE cosmetic items to the Wizard shop!
Overlays which display blocked radius around plants.
Speedup effect when close to bushes.
New main menu with a 3D environment.
Options menu with audio and graphics settings.
Leave particles will appear when plants fully grow.
Juice particles will appear when picking up fruit.
Birds will spawn when when forest is fully filled.
New powerup which allows to place trees next to eachother.
Storybooks to tell the story of the game.
Brush size upgrade (also affects the eraser).
Show/hide sound effect for The Water shop.
Feed animation for all of the shops.
More animations to icons when buying items.
More critters when plants are fully grown.
More upgrades to fruits which will exponentially boost their value.
Next upgrade value display in tooltips.
Changed
Game icon (and favicon for WebGL builds).
Reduced jitter when fruits move (this is an optimization so still keeping some).
Improved batched rendering performance - MORE PLANT!
Most audio effects will be pooled now, this should improve performance a lot.
Capped some upgrades as they scale too much and break the game.
Optimized Collectable and Plant spawns by using object pooling. This will result in slightly (about 3s in Windows builds) longer startup time when the game first loads but will greatly reduce lag spikes while playing.
Optimized UI rendering by using sprite atlases - less draw calls!
Pond model to use non-flat colors, moss should now blend nicely with the pond.
UI to use painterly textures for panels, still placeholder tho.
Helper Snail AI so they're a lot less lazy.
Most items were rebalanced, trust us it's a lot more juicy!
Stats display on end game screen (no slide-show but instead a storybook; changed some stats).
Slightly adjusted level layout.
Made chat tooltips a bit smaller so you could see more of the game.
Small floaty text numbers to "fall down".
Renamed "Worm Egg" item to "Insight" - we have other plans for the egg after the demo ;)
Paint radius logic, it should look a bit more natural and be slightly bigger.
Shop UI layout so the resources + hotbar are visible clearly.
Relfection probe for the desert - things will have a more correct shine.
Artwork for the shops so items fit without needing to scroll.
Increased button size for shop prompt.
Optimized item icon sizes a bit so they take up less space.
Fixed
Juice overflow when buying over 9 pickup range upgrades.
Various random areas not getting fully covered by plants.
Movement speed powerup not working correctly.
Magnet powerup scaling weirdly.
Fruit "jumping" after you get the magnet upgrade and come close to them.
Unfillable gaps around various objects.
UI tooltips hiding behind objects.
The Water shop animation glitching out and showing all the time.
Incorrectly named fruit - "Apples" are now "Prickly Pears".
Removed
Fruits colliding with helper snails and the player - it would cause physics to freak out when fruits reach the speed of light via The Magnet.
Bomb item (temporarily) as it is made redundant by the Eraser.
Fruit counter from shops as you can see the resource UI now.
Source
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