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Steam News18 June 20188y ago

Update 0.9.0 - New Multiplayer solution & Swamp map

New Multiplayer in Swamp map Our 2 years old implementation of multiplayer was way too hard to maintain and too complicated to even just setup. So we've decided to create a new easier, simpler and more stable one.

Full notes

Full Feed and Grow: Fish update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions1 change0 removals
  • Server
  • Gameplay
addedNew Multiplayer in Swamp mapOur 2 years old implementation of multiplayer was way too hard to maintain and too complicated to even just setup. So we've decided to create a new easier, simpler and more stable one. The old one was so deeply connected with everything in game that we had no other choice than to just rewrite 80% of whole game logic code. (spaghetti code ) After constant three months of removing - fixing - implementing. Somewhat stable "release-ble" version is in our hands, ready for further debugging. We have also improved our error reporting tool to send us the location the error occurred and the stacktrace so we can start fixing these pesky bugs. The temporary solution we came with, seems to work well enough despite the latency and packet loss connectivity over the internet comes with. btw piranhas are broken
addedLooking for feedbackWe know that the current deathmatch mode is broken in it's essence, yet it's the most flexible mode for a "very" nice multiplayer experience. That's why we've added some sandbox-like server settings that let you guys set what fish should spawn, how many and at what price. So please somehow ignore any game beaking bugs (restarting the game should fix most of them and we will start working on them as soon as we get the bug reports) Finally go and try some of the entertaining modes which we will make into presets. For example try playing as swamp crabs, trying to jump over waterlilies while dodging predators underneath.
fixedVersion 0.9.0aFixed a unavailability to spawn in survival mode.
changedVersion 0.9.0a1Adjusted size, strength, and behavior of Megalodon -Added highlighting effect into Server Settings list of creatures for better orientation -Added new Players online table into multiplayer games so you can see who's playing with you, what creature they are and at what level -Added 15s Timeout message when attempting to connect to a server

Feed and Grow: Fish changes

addedOur 2 years old implementation of multiplayer was way too hard to maintain and too complicated to even just setup. So we've decided to create a new easier, simpler and more stable one. The old one was so deeply connected with everything in game that we had no other choice than to just rewrite 80% of whole game logic code. (spaghetti code ) After constant three months of removing - fixing - implementing. Somewhat stable "release-ble" version is in our hands, ready for further debugging. We have also improved our error reporting tool to send us the location the error occurred and the stacktrace so we can start fixing these pesky bugs. The temporary solution we came with, seems to work well enough despite the latency and packet loss connectivity over the internet comes with. btw piranhas are broken
addedWe know that the current deathmatch mode is broken in it's essence, yet it's the most flexible mode for a "very" nice multiplayer experience. That's why we've added some sandbox-like server settings that let you guys set what fish should spawn, how many and at what price. So please somehow ignore any game beaking bugs (restarting the game should fix most of them and we will start working on them as soon as we get the bug reports) Finally go and try some of the entertaining modes which we will make into presets. For example try playing as swamp crabs, trying to jump over waterlilies while dodging predators underneath.
fixedFixed a unavailability to spawn in survival mode.
changedAdjusted size, strength, and behavior of Megalodon -Added highlighting effect into Server Settings list of creatures for better orientation -Added new Players online table into multiplayer games so you can see who's playing with you, what creature they are and at what level -Added 15s Timeout message when attempting to connect to a server

New Multiplayer in Swamp map

Our 2 years old implementation of multiplayer was way too hard to maintain and too complicated to even just setup. So we've decided to create a new easier, simpler and more stable one. The old one was so deeply connected with everything in game that we had no other choice than to just rewrite 80% of whole game logic code. (spaghetti code ) After constant three months of removing - fixing - implementing. Somewhat stable "release-ble" version is in our hands, ready for further debugging. We have also improved our error reporting tool to send us the location the error occurred and the stacktrace so we can start fixing these pesky bugs. The temporary solution we came with, seems to work well enough despite the latency and packet loss connectivity over the internet comes with. btw piranhas are broken

Looking for feedback

We know that the current deathmatch mode is broken in it's essence, yet it's the most flexible mode for a "very" nice multiplayer experience. That's why we've added some sandbox-like server settings that let you guys set what fish should spawn, how many and at what price. So please somehow ignore any game beaking bugs (restarting the game should fix most of them and we will start working on them as soon as we get the bug reports) Finally go and try some of the entertaining modes which we will make into presets. For example try playing as swamp crabs, trying to jump over waterlilies while dodging predators underneath.

Other changes

Pike - Remake

Piranha - remake

Puffer fish - Remake

Megalodon

and some seals

Version 0.9.0a

-Fixed a unavailability to spawn in survival mode.

Version 0.9.0a1

-Adjusted size, strength, and behavior of Megalodon -Added highlighting effect into Server Settings list of creatures for better orientation -Added new Players online table into multiplayer games so you can see who's playing with you, what creature they are and at what level -Added 15s Timeout message when attempting to connect to a server

Source

Steam News / 18 June 2018

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