Full notes
Full Feeble Origins: Path of a Hero update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Feeble Origins: Path of a Hero changes
Several updates have been deployed to fix the following issues. A special thank you goes out to all who have gone out of their way to report these. The game is better off because of it, which makes your experience with the game in the future even better.
Bug fixes:
Fix issue saving/loading scene data. Some unlocked doors are locked again and you'll have to find the key again to open.
Sidney will now give you a spare key if the gate to the outer woods isn't open and you don't have the key due the the save bug.
Fix heart container not dropping after defeating the Behemie Den Mother. If you missed it you should be able to go back and get it.
Fix Lich projectile firing direction
Fix invisible barrels in caves
Fix cemetary gate journal entry text
Fix wood totem in multiple chests
Fix not auto facing some bosses
Fix rolling while loading area would make you run the other way
Fix second floor of big cave in stone fields not dropping any loot
Fix random occurrence of getting stuck if you change equipment while attacking
Fix climbing on behemies with basic attack and movement on flat ground
Fix mouse staying visible sometimes when pressing Escape key (press attack to hide cursor)
Improvements:
Added text to show the opened chest by the old town hero isn't glitched
Tweak platemail to look less plastic
Make lighting in caves dynamic (huge improvement, minor performance hit)
Source
Changelog.gg summarizes and formats this update. How we read updates.
