Full notes
Full Feeble Origins: Path of a Hero update
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What changed
- Gameplay
- Events
- Maps
- UI and audio
- Balance
Feeble Origins: Path of a Hero changes
After months of development, I'm happy to say this update is finally available for PC and Mac!
The biggest change with this update is the save system and the quest rework. Due to these major changes, ALL saved games have been discarded, so you will have to start over. This decision was not made lightly, and future saved games will never be wiped. This was a necessary change to support cloud saves and facilitate not having to do this in the future. Have no fear though, weapon prices have gone down significantly to aide you on your journey.
Changes
Game saves are now saved to a file rather than in the registry
Quests have been reworked to allow a more open world experience
Most quest lines can be started immediately and no longer require progress in the main quest line. Some quests still rely on events to occur, for example: clearing a bandit cave, before becoming available
The North Woods map has been expanded and is fully open for exploration
Added new enemies: Earth elemental, wood golem, stone golem, young armored behemoth, and orc warriors
When loading your saved game, you will now resume right where you left off rather than the last spawn point. Note that enemies will have respawned similarly to using a portal
Your position is now shown on outdoor maps
Tweaked rolling to be more useful for combat
Moved crypt floor 1 map chest to be closer to the entrance
Updated outdoor maps with new, more detailed maps
Added a button to speed up credits
Lots more tweaks and balance changes
Bug Fixes
Enemies will no longer attack super fast if you roll right as they attack
Removed incorrect icon indicating you can open credits by pressing Y
Source
Changelog.gg summarizes and formats this update. How we read updates.
