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Steam News1 February 20251y ago

Early Access Build 1.1 Patch Notes

Hello agents! It's been awhile since our last update, but now that holidays are over we plan to continue pushing out updates monthly.

In this update3

Full notes

Full Federation Mycha update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello agents! It's been awhile since our last update, but now that holidays are over we plan to continue pushing out updates monthly. We are currently working on some new content but want to make sure we release it in a much better state than Desert Clifftops was in when we launched in early access. The full details for this patch are below:

What changed

1 fix5 additions5 changes2 removals
  • Gameplay
  • Balance
  • Server
  • Events
  • UI and audio
addedHello agents! It's been awhile since our last update, but now that holidays are over we plan to continue pushing out updates monthly. We are currently working on some new content but want to make sure we release it in a much better state than Desert Clifftops was in when we launched in early access. The full details for this patch are below:
addedFunctional ChangesWeapon selection UI has been revamped! Agents can now view their weapon stats while choosing weapons and compare them when changing to new weapons.
addedFunctional ChangesMultiplayer Server Creation UI uses checkboxes for server settings and now provides hover tooltips to explain each setting
changedFunctional ChangesBoss Mychalytes besides the tutorial boss now reward players with Mycha shards after defeating them.
changedFunctional ChangesMychalyte movement speeds have been reduced for smaller instances.
addedFunctional ChangesAgent voicelines have been temporarily removed from the Desert Clifftops (we're polishing these up now and plan to add them in one of the upcoming updates)

Federation Mycha changes

addedHello agents! It's been awhile since our last update, but now that holidays are over we plan to continue pushing out updates monthly. We are currently working on some new content but want to make sure we release it in a much better state than Desert Clifftops was in when we launched in early access. The full details for this patch are below:
addedWeapon selection UI has been revamped! Agents can now view their weapon stats while choosing weapons and compare them when changing to new weapons.
addedMultiplayer Server Creation UI uses checkboxes for server settings and now provides hover tooltips to explain each setting
changedBoss Mychalytes besides the tutorial boss now reward players with Mycha shards after defeating them.
changedMychalyte movement speeds have been reduced for smaller instances.

Functional Changes

  • Weapon selection UI has been revamped! Agents can now view their weapon stats while choosing weapons and compare them when changing to new weapons.

  • Multiplayer Server Creation UI uses checkboxes for server settings and now provides hover tooltips to explain each setting

  • Boss Mychalytes besides the tutorial boss now reward players with Mycha shards after defeating them.

  • Mychalyte movement speeds have been reduced for smaller instances.

  • Agent voicelines have been temporarily removed from the Desert Clifftops (we're polishing these up now and plan to add them in one of the upcoming updates)

Bug Fixes

  • Desert Clifftop buttons are now interactable allowing agents to investigate all of the Desert Clifftop base and the bunker.

  • Key Items dropped by enemies are no longer scaled based on the enemy that dropped them.

Miscellaneous Changes

  • Updated footstep sounds for agents and Mychalytes

  • Removed overhead lighting in the Federation building lobby

  • Boss Mychalyte in Desert Clifftops has updated textures

  • Credits have been updated to include new developers on the game since our last patch

... And lots more behind the scenes!

Please continue to provide us feedback about what you like and don't like on the community forums and Discord. The best way to interact directly with the entire team and influence the development of the game is to join our Discord!

That's all we have for now! Stay tuned for what we have in the pipeline!

Source

Steam News / 1 February 2025

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