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Steam News6 May 201511y ago

Huge 2.6 update live, iOS coming May 14th

Super exciting news everyone! Fearless Fantasy is coming to iOS (universal iPhone/iPad app) on May 14th! https://www.youtube.com/watch?v=Gg4Fp5Hr_E0 The game has been almost rebuilt from scratch.

In this update4

Full notes

Full Fearless Fantasy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions14 changes1 removal
  • Balance
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
addedSuper exciting news everyone! Fearless Fantasy is coming to iOS (universal iPhone/iPad app) on May 14th!https://www.youtube.com/watch?v=Gg4Fp5Hr_E0 The game has been almost rebuilt from scratch. About two months ago we were ready to release, and then decided to redo the artwork. And the months before that Daniel spent reworking the shop, the balance, adding new gestures, and more. This a very big update.
changedGAMEPLAYComplete overhaul of the trial system! This is now more skill based, more meaningful, and offers a lot more variety.
changedGAMEPLAYCustom trials for all enemies.
changedGAMEPLAYAbility trials become more complex with increasing levels.
changedGAMEPLAYDifficulty selection now only effects the complexity and difficulty of the trials.
addedGAMEPLAYAdded a new trial element: The tap circle.

Fearless Fantasy changes

addedhttps://www.youtube.com/watch?v=Gg4Fp5Hr_E0 The game has been almost rebuilt from scratch. About two months ago we were ready to release, and then decided to redo the artwork. And the months before that Daniel spent reworking the shop, the balance, adding new gestures, and more. This a very big update.
changedComplete overhaul of the trial system! This is now more skill based, more meaningful, and offers a lot more variety.
changedCustom trials for all enemies.
changedAbility trials become more complex with increasing levels.
changedDifficulty selection now only effects the complexity and difficulty of the trials.

Super exciting news everyone! Fearless Fantasy is coming to iOS (universal iPhone/iPad app) on May 14th!

https://www.youtube.com/watch?v=Gg4Fp5Hr_E0 The game has been almost rebuilt from scratch. About two months ago we were ready to release, and then decided to redo the artwork. And the months before that Daniel spent reworking the shop, the balance, adding new gestures, and more. This a very big update.

The big update log!

GAMEPLAY

  • Complete overhaul of the trial system! This is now more skill based, more meaningful, and offers a lot more variety.

  • Custom trials for all enemies.

  • Ability trials become more complex with increasing levels.

  • Difficulty selection now only effects the complexity and difficulty of the trials.

  • Added a new trial element: The tap circle.

  • Added "dodge" effect when an attack is completely evaded (for both heroes and enemies).

  • Leon's Crimson Rush is now called Cloud Breaker and changed to a powerful AOE attack.

  • Various passive abilities and status effects have been tweaked to interact better with the trial system.

  • Enemies now don't attack without confirmation, so you can take a bite of your sandwich in-between a long series of enemy attacks.

ARTWORK

  • Completely new background graphics and world map!

  • Increased resolution for all characters.

  • Added a simple soft shadow under characters.

  • Updated a few monster designs.

BUGFIXES & GENERAL IMPROVEMENTS

  • The achievement bugs have been fixed. Most missing achievements should be awarded as soon as the eligible save slot is loaded.

  • The game now saves in-between battles. When you load a game which was interrupted during battle, it will restart from the last wave.

UI

  • Updated shop UI, with a much cleaner layout and better usability.

  • Trial elements have a much clearer look and feel.

  • Improved audio feedback.

  • Improved battle gauge, which now also shows which character is taking action and if they are blinded.

  • Colour coded hero selection markers for faster recognition.

We've also removed the challenge mode for now, it will be back in a later update. Let us know what you think in the comments!

Source

Steam News / 6 May 2015

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