Full notes
Full Fearless Fantasy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Fearless Fantasy changes
Today's update is a big one. It's been in the works since the original release and is based on the enormous amounts of feedback we gathered at Casual Connect USA, Gamescom, PAX Prime, and EGX London. It sports a completely new engine, a new game mode, and numerous tweaks, making Fearless Fantasy a much better game! The Changelog:
Added a completely new engine - steady 60fps
Redid all animations to fit said engine, reworked some of them
Reworked battle system (arrows), it's now timing based. It's more intuitive, more skill based, and also plays better with a mouse.
ADDED SURVIVAL MODE (and will be expanded on continuously).
Added 3 new monsters and a number of updated ones.
Went to Casual Connect's Indie Prize, won the Best Art Award, made this sweet video: http://www.youtube.com/watch?v=cNOEYEqgv9s
Rebalanced the game 380 times
Went to Gamescom
Discovered that girls really like playing this game for some reason. Some would sitdown for hours to play it.
Rebalanced the game 80 more times
Went to PAX Prime, changed 50 more little things. Same after EGX London. Balance should be good now. Play Veteran, I dare you!
Lost the full changelog. In general the game has countless improvements on UI and usability, and looks much better.
Made game touchscreen-ready. All UI elements are now touch friendly and will adjust to touch-friendly behaviour when used with fingers. Try it on your touch-screen laptop!
Source
Changelog.gg summarizes and formats this update. How we read updates.
