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Full Fear Of Reptiles: Chapter 1 update
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Repeated intro
Hello Everyone! I've come with a HUGE update to the game that brings many highly requested features. But before diving into everything, I want to thank those who have been waiting for being patient as there were many changes that needed to be done throughout the project. I'll admit looking back at the first version of the game, it was definitly underbaked, and that's my bad. So many of these new systems will be carried over to future chapters so situations won't happen like this again on launch. Now, without further ado, lets dive into everything new in this update:
What changed
- Gameplay
- Events
- UI and audio
- Performance
- Fixes
Fear Of Reptiles: Chapter 1 changes
NEW FEATURES:
Added Pack Hunt Game Mode
Pack hunt game mode gives you the challenge of escaping the construction yard with multiple Utahraptors stalking you
Added Subtitles
Subtitles now appear when dialog from characters are spoken
Added Objective Tracker
Objectives now appear to help guide players where to go and what to do in game
New Extras Tab on Main Menu
This new tab leads you to the Artwork Gallery and link to the game's ARG
New Voice Lines from Trey Carter
New voice lines have been added to hint to the player on what to do in certain areas
REWORKED CONTENT:
Reworked Inventory Layout
Now Inventory, Documents, and Objectives can be seen on one page
Redid Nightmare Sequence Ending
The Nightmare Sequence has removed the branching paths option. Now players are brought into a nursery to learn what happened here
Plug Wires now more optimized and less janky
Complete rework on wire physics by removing obi plugin. Wire physics are now handles by line drawling, leading to way better performance and better collision detection with environment.
Pressing 'E' with an object in hand no longer drops it with 0 velocity. Instead it puts it back into the inventory
Moved Streetlights on street so they align better with road
Added extra fences so players don't go out of bounds in street section
Added Popup Prompts to objects that need them to tell players what they do
Reworked Rock Wall Collision so players can't glitch out of bounds
Fixed Colliders at Velociraptor Forest Level so players can't walk to end of the game or hop over the fence to skip the level
Scaled up the Velociraptor Forest Fences so it's tall enough to look like you can just hop over it
Removed excessive fuses needed to collect so players don't spend as long looking for fuses and more time progressing in game
Optimized Construction Level to vastly improve performance in this area
Added Chase Music to Final Chase
Added Cutscene to Final Chase start
With this update out of the way, with hopefully no major problems, we should be now full steam ahead for chapter 2's production to start! See you soon with more news on that!
Source
Changelog.gg summarizes and formats this update. How we read updates.
