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Steam News14 May 20242y ago

Build 73, Cooking Minigame Fixes & Futureproofing

Another build coming in, here are the patch notes: Multiple fixes for the cooking minigame, including: ingredients don't get stuck between rounds anymore unreadable colors are now readable better popups for incompatible

Full notes

Full Fay's Factory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
addedPlaythroughs are now assigned a unique GUIDs instead of a unique index; this should help with separating playthroughs for different profiles on the same machine, or when you add a savefile someone sent you (for example, if you are a game dev debugging this game)
addedAdded a system that checks your old saves and tries to fix them when opening a newer version for the first time. Hopefully, this will help with keeping the saves compatible going forward. There might be a minor hiccup when opening this build, this is that system at work!
changedStay tuned for the upcoming content updates!

Fay's Factory changes

addedPlaythroughs are now assigned a unique GUIDs instead of a unique index; this should help with separating playthroughs for different profiles on the same machine, or when you add a savefile someone sent you (for example, if you are a game dev debugging this game)
addedAdded a system that checks your old saves and tries to fix them when opening a newer version for the first time. Hopefully, this will help with keeping the saves compatible going forward. There might be a minor hiccup when opening this build, this is that system at work!
changedStay tuned for the upcoming content updates!

Another build coming in, here are the patch notes:

  • Multiple fixes for the cooking minigame, including:

    • ingredients don't get stuck between rounds anymore

    • unreadable colors are now readable

    • better popups for incompatible ingredients (you can't cut seaweed!)

  • Made some changes to restoring islet state, it's supposed to be more error-proof now (also, the ambassador won't stand in the middle of the Ceremonial duel anymore when reloading that islet)

  • Playthroughs are now assigned a unique GUIDs instead of a unique index; this should help with separating playthroughs for different profiles on the same machine, or when you add a savefile someone sent you (for example, if you are a game dev debugging this game)

  • Added a system that checks your old saves and tries to fix them when opening a newer version for the first time. Hopefully, this will help with keeping the saves compatible going forward. There might be a minor hiccup when opening this build, this is that system at work!

Stay tuned for the upcoming content updates!

Source

Steam News / 14 May 2024

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