In this update2
Full notes
Full Faye/Sleepwalker update
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What changed
- Gameplay
- Fixes
Faye/Sleepwalker changes
I'm Kase, the founder of Studio PhantomIsland. This update includes fixes to player physics, minor fixes to enemy physics, and fixes to some glitches.
Update
When depth of field is enabled, the focus now takes into account the position of the player and enemies.
Changed physics so that player movement does not cause the player to fall through walls and floors.
Gravity is now added to some actions when the player is in the air.
Fixed so that the player is not physically affected by enemies.
Fixed so that the enemies is not physically affected by player.
Fix
Fixed a bug that caused players to continue to stay in the air instead of landing on the ground under certain conditions when downed in midair.
Fixed an issue where the player would warp to an unintended location when performing a weak attack in sleepwalk mode during combat with Leohaun.
Fixed an issue where the floor would slip through under certain conditions during combat with Original.
Fixed an issue where the floor would slip through under certain conditions during combat with Faye.
Fixed an issue where the floor would slip through under certain conditions during combat with Dieh.
Fixed an issue where certain moves would continue after a retry during combat with Dieh.
Fixed an issue where the effects of certain moves would persist during combat with Dieh.
Fixed an issue where the game would become inoperable if you lost the rematch with Lux after clearing the game.
Studio PhantomIsland Kase
Source
Changelog.gg summarizes and formats this update. How we read updates.
