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Steam News18 October 20223y ago

Patch 1.06

Patch 1.06 Full Update Notes: Added player portraits. These are icons that will be displayed next to your name in games. You craft them out of pieces in the collection screen from Portrait Frames at the shop.

Full notes

Full Favor Chess update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedPatch 1.06 Full Update Notes: Added player portraits. These are icons that will be displayed next to your name in games. You craft them out of pieces in the collection screen from Portrait Frames at the shop. Added 2 new pieces: Spiked Wall and Dark Tower Added 'save login information' checkbox so you can instantly login with your saved account if desired. Added the ability for board edit mode to specify what the starting turn number is, and whether castling and white capturing on turn 1 is allowed Added icons to the main menu buttons in the game Added a new fancy animation for creating and destroying pieces in the craft menu Added a new fancy animation for opening boxes of pieces Added a logout button in the game Added the chance for ai challenges to specify a higher starting turn number than 1 Added more notes to the rules changes panel below the turn clocks to inform players when games start if domain, castling, or other rules have changed for a position Added a fadeout effect to tokens that cannot be used and no longer affect the game while in a match (such as elitism) Fixed a bug where the player would recieve a random army instead of the position's army in ai skirmish if an army wasn't selected Fixed a bug where sometimes the daily challenge would claim you'd already completed it today incorrectly Fixed a bug in board edit mode where selecting a piece from the unit deploy panel would make the base unit go to the wrong display layer Fixed a bug where sometimes in crafting mode the currency display would disappear Fixed a bug with the armor block animation that made it slightly choppy Changed the format for the collection, main menu, play game menu, and ingame scene to be more visually appealing and easy to navigate Changed the cost of Bullet Time, Dwarf, Vizier, Druid (-1 favor). Changed Raider to have 1 more move square (from start location). Changed the reward for matches based on moves played by increasing gold and experience by 10% Changed all input text fields and the piece information card to use the serif font instead of arial Changed the tutorial questline to about 75% more gold Changed board edit mode's unit panel to be lighter when placing black pieces and darker when placing light pieces for visibility Changed the buttons in the Play game/ Board edit screen to all be in the upper left assembled neater Changed the chessboard and pieces in the Play game/ Board edit screen to be 10% larger Changed the square coordinates labels to be hidden by default, and appear when mousing over the moves performed list or unit deploy panel Changed the daily challenge generator to usually create positions with a higher amount of favor than before Changed the price of 'unlock all pieces' to $70 USD Changed pieces in the store boxes to have a glow behind them of their rarity, and no longer drag around when clicked

Favor Chess changes

fixedPatch 1.06 Full Update Notes: Added player portraits. These are icons that will be displayed next to your name in games. You craft them out of pieces in the collection screen from Portrait Frames at the shop. Added 2 new pieces: Spiked Wall and Dark Tower Added 'save login information' checkbox so you can instantly login with your saved account if desired. Added the ability for board edit mode to specify what the starting turn number is, and whether castling and white capturing on turn 1 is allowed Added icons to the main menu buttons in the game Added a new fancy animation for creating and destroying pieces in the craft menu Added a new fancy animation for opening boxes of pieces Added a logout button in the game Added the chance for ai challenges to specify a higher starting turn number than 1 Added more notes to the rules changes panel below the turn clocks to inform players when games start if domain, castling, or other rules have changed for a position Added a fadeout effect to tokens that cannot be used and no longer affect the game while in a match (such as elitism) Fixed a bug where the player would recieve a random army instead of the position's army in ai skirmish if an army wasn't selected Fixed a bug where sometimes the daily challenge would claim you'd already completed it today incorrectly Fixed a bug in board edit mode where selecting a piece from the unit deploy panel would make the base unit go to the wrong display layer Fixed a bug where sometimes in crafting mode the currency display would disappear Fixed a bug with the armor block animation that made it slightly choppy Changed the format for the collection, main menu, play game menu, and ingame scene to be more visually appealing and easy to navigate Changed the cost of Bullet Time, Dwarf, Vizier, Druid (-1 favor). Changed Raider to have 1 more move square (from start location). Changed the reward for matches based on moves played by increasing gold and experience by 10% Changed all input text fields and the piece information card to use the serif font instead of arial Changed the tutorial questline to about 75% more gold Changed board edit mode's unit panel to be lighter when placing black pieces and darker when placing light pieces for visibility Changed the buttons in the Play game/ Board edit screen to all be in the upper left assembled neater Changed the chessboard and pieces in the Play game/ Board edit screen to be 10% larger Changed the square coordinates labels to be hidden by default, and appear when mousing over the moves performed list or unit deploy panel Changed the daily challenge generator to usually create positions with a higher amount of favor than before Changed the price of 'unlock all pieces' to $70 USD Changed pieces in the store boxes to have a glow behind them of their rarity, and no longer drag around when clicked

Patch 1.06 Full Update Notes: Added player portraits. These are icons that will be displayed next to your name in games. You craft them out of pieces in the collection screen from Portrait Frames at the shop. Added 2 new pieces: Spiked Wall and Dark Tower Added 'save login information' checkbox so you can instantly login with your saved account if desired. Added the ability for board edit mode to specify what the starting turn number is, and whether castling and white capturing on turn 1 is allowed Added icons to the main menu buttons in the game Added a new fancy animation for creating and destroying pieces in the craft menu Added a new fancy animation for opening boxes of pieces Added a logout button in the game Added the chance for ai challenges to specify a higher starting turn number than 1 Added more notes to the rules changes panel below the turn clocks to inform players when games start if domain, castling, or other rules have changed for a position Added a fadeout effect to tokens that cannot be used and no longer affect the game while in a match (such as elitism) Fixed a bug where the player would recieve a random army instead of the position's army in ai skirmish if an army wasn't selected Fixed a bug where sometimes the daily challenge would claim you'd already completed it today incorrectly Fixed a bug in board edit mode where selecting a piece from the unit deploy panel would make the base unit go to the wrong display layer Fixed a bug where sometimes in crafting mode the currency display would disappear Fixed a bug with the armor block animation that made it slightly choppy Changed the format for the collection, main menu, play game menu, and ingame scene to be more visually appealing and easy to navigate Changed the cost of Bullet Time, Dwarf, Vizier, Druid (-1 favor). Changed Raider to have 1 more move square (from start location). Changed the reward for matches based on moves played by increasing gold and experience by 10% Changed all input text fields and the piece information card to use the serif font instead of arial Changed the tutorial questline to about 75% more gold Changed board edit mode's unit panel to be lighter when placing black pieces and darker when placing light pieces for visibility Changed the buttons in the Play game/ Board edit screen to all be in the upper left assembled neater Changed the chessboard and pieces in the Play game/ Board edit screen to be 10% larger Changed the square coordinates labels to be hidden by default, and appear when mousing over the moves performed list or unit deploy panel Changed the daily challenge generator to usually create positions with a higher amount of favor than before Changed the price of 'unlock all pieces' to $70 USD Changed pieces in the store boxes to have a glow behind them of their rarity, and no longer drag around when clicked

See http://javissoft.com/home/fcpatchnotes/ for previous patch notes.

Source

Steam News / 18 October 2022

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