In this update4
Full notes
Full Fathom's End update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Fathom's End changes
New Features & Content
Added a drinking glass for water, purchasable through the Order Form. Existing saves can find one in a kitchen cupboard
Added Low Power Mode to the generator for running sub-300W appliances overnight
Added a power indicator to the fridge
Added additional detail to the MNLA Training Facility
Added animation to the hotbar fill level when filling the watering can
Added food spoilage, where ready meals and fish become inedible if not kept refrigerated
Added four new achievements
Added new loading screen tooltips
Added red emergency lighting that uses half the normal wattage while the generator is running in Low Power Mode
The boombox is now connected to the Sockets circuit, consuming 5W when idle and 15W during cassette playback
BMFL, GDLT, TNFG, and TRSL can now perform Operational Holds
Gameplay & Balance
Further balanced fuel consumption
Increased the daily base pay to £75
Increased the chance of vessels performing Operational Holds
Quality of Life
Improved input source handling when a controller is connected
Improved loading times and increased loading bar accuracy
Improved saucepan and plant pot input responsiveness
Improved saucepan water visuals
Improved window interactions
Fixes
Fixed a typo in the game credits
Fixed an issue where foghorn misses could be counted incorrectly
Fixed an issue where taking a prepared item from the chopping board could also prepare the currently held ingredient
Fixed an issue with helicopter timers after sleeping
Fixed an issue where the Moonlight Sonata cassette could disappear after loading a save
Fixed an issue where uncooked ready meals could change type when removed from the oven
Source
Changelog.gg summarizes and formats this update. How we read updates.
