Full notes
Full Fathom's End update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
New Features & Content
Added Operational Holds, where certain CLV, HLV, and RV ships will now hold in the waters to perform operations
Added a Supplies Allowance credited to the player's balance every Sunday after submitting the daily log
Added a corkboard for pinning paperwork
Added a custom UI cursor
Added a new auxiliary control that can be installed on the ground floor to monitor various console systems
Added a Plant Pot and Watering Can, purchasable through the Order Form, for growing potato plants
Added collectible Vessel Cards that can be filled out, customised, and kept as a personal record of vessels encountered
Added new ships (AMTD, DAMP, LGHL & LOST)
Added two new achievements
UI & Quality of Life
Added animation to radio transmission text
Added TAB navigation to the emergency phone UI
Console buttons now flash during the tutorial to help guide new players
Hotbar slots now display the current fill level for relevant items
Item pickup now prioritises the currently selected slot, then the first empty slot
Removed scrollbars from the radio transmission viewport
The printer print button now flashes when printing is valid
Overhauled all item icons
Ongoing improvements to item placement
Gameplay & Systems
Adjusted starting lamp quantities and storage locations
Adjusted starting ship positions to avoid proximity to other vessels in the scene
The evaporator can now supply potable water directly to the Watering Can via a tap
Fishing now cancels when the game is paused
Prevented ships from leaving the waters while waiting for bearing and range
Radar blips now display vessel type
Reduced the frequency of main lamp failures
Audio & Radio
Updated MNLA radio call voice lines
Fixes
Fixed an issue that allowed multiple daily logs to be submitted in the same shift
Fixed an issue with empty save/load slot text localisations
Fixed an issue with certain objects appearing unlit in the tutorial
Fixed an issue where the helicopter could enable the emergency phone during a MAYDAY sequence
Fixed an issue with the MAYDAY resolve bonus/penalty
Fixed an issue with the MNLA Ship Time Query
Fixed an issue where the radio interaction prompt would not reappear after temporarily closing the UI
Fixed an issue causing volumetric clouds to interpolate during weather transitions, resulting in fast-rolling cloud artefacts
Fixed multiple issues with interaction prompt key bindings
Localisation
Updated German localisations
Performance
Various performance improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
