Faster Bunnies 1.16.1 Update Hello Bunny Racers and welcome back! Hope you remembered to study because today's update is all about the Royal Racing Academy zone!
In this update1
Full notes
Full Faster Bunnies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix5 additions1 change0 removals
Gameplay
Fixes
addedFaster Bunnies 1.16.1 UpdateWhat's New
changedFaster Bunnies 1.16.1 UpdateThe Academy and the Gem Valley runs now use two different systems to determine if you win a run! Gem Valley is unchanged, meaning your objective is to win the final race before getting to 3 losses . The Royal Racing Academy now assigns you a grade based on how well you did in the race, and you have to make sure your grade average doesn't fall below the class median, which steadily rises over time. Your grade average falling too low is now what will lose the run when you play in the Academy.
addedFaster Bunnies 1.16.1 UpdateTwo new names have been added to the list of randomly generated bunny names: "Sami" (a player's dachshund!) and "Sheba" (a player's black cat)! If you'd like your pet's name added into the game, drop a message in the pinned discussion thread!
fixedFaster Bunnies 1.16.1 UpdateFixed some alignment issues with ultra wide monitors for the newly hatched bunny animation.
addedFaster Bunnies 1.16.1 UpdateNew Player Experience Improvement
addedFaster Bunnies 1.16.1 UpdateAfter seeing some feedback that new players felt it looked like the game had very little replayability I've removed the shortcut that threw you right into your first game when you started. This way new players will see the manager selection, difficulty selection, and zone selection when they begin their first game even though there won't be any options for them to pick from yet. Hopefully this clears up confusion about options they expected to see but didn't on their first playthrough.
Faster Bunnies changes
addedWhat's New
changedThe Academy and the Gem Valley runs now use two different systems to determine if you win a run! Gem Valley is unchanged, meaning your objective is to win the final race before getting to 3 losses . The Royal Racing Academy now assigns you a grade based on how well you did in the race, and you have to make sure your grade average doesn't fall below the class median, which steadily rises over time. Your grade average falling too low is now what will lose the run when you play in the Academy.
addedTwo new names have been added to the list of randomly generated bunny names: "Sami" (a player's dachshund!) and "Sheba" (a player's black cat)! If you'd like your pet's name added into the game, drop a message in the pinned discussion thread!
fixedFixed some alignment issues with ultra wide monitors for the newly hatched bunny animation.
addedNew Player Experience Improvement
Faster Bunnies 1.16.1 Update
Hello Bunny Racers and welcome back! Hope you remembered to study because today's update is all about the Royal Racing Academy zone!
What's New
The Academy and the Gem Valley runs now use two different systems to determine if you win a run! Gem Valley is unchanged, meaning your objective is to win the final race before getting to 3 losses. The Royal Racing Academy now assigns you a grade based on how well you did in the race, and you have to make sure your grade average doesn't fall below the class median, which steadily rises over time. Your grade average falling too low is now what will lose the run when you play in the Academy.
Bunny Names!
AddedTwo new names have been added to the list of randomly generated bunny names"Sami" (a player's dachshund!) and "Sheba" (a player's black cat)! If you'd like your pet's name added into the game, drop a message in the pinned discussion thread!
Bug Fixes
Fixed some alignment issues with ultra wide monitors for the newly hatched bunny animation.
New Player Experience Improvement
After seeing some feedback that new players felt it looked like the game had very little replayability I've removed the shortcut that threw you right into your first game when you started. This way new players will see the manager selection, difficulty selection, and zone selection when they begin their first game even though there won't be any options for them to pick from yet. Hopefully this clears up confusion about options they expected to see but didn't on their first playthrough.
Coming Soon
The next zone, an icy mountain with slippery patches, avalanches, and a whole new set of judges and managers to unlock, is in the works! I'm hoping to have it playtested and added to the game by mid November.