Full notes
Full Fast Food Manager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Changes in mechanics: - Added translations to: French, Spanish, Portuguese, Polish, Turkish, Indonesian - Added 52 new customers - Added a hint about the content inside the finished product - Employees give a list of missing products in the upper right corner of the screen - Knives are no longer duplicated - Knives return to the knife stand after loading save - Reduced cost of stands for hot dogs and kebabs
Bugs fixed: - Fixed anchor issues after saving for the following objects: coffee cup, hot dog bun, sausages, hot dog, kebab, beer glass, deep-frying basket, cutlet, pizza - Fixed bug of positions in the press grill after cooking kebab - Fixed bug of positions in hot dog holder - Fixed bug with sauces remaining in hand during inventory mode: take a few - Fixed interface bugs - Fixed character control when using non-standard buttons - Fixed the bug of not fully used goods such as: water, milk, coffee - Fixed interface bug after using refrigerator - Fixed a bug with customers who picked up a burger without a cutlet - Fixed bug with opening a nightclub after downloading - Bug fixed by product quality assessment for cutlets
Minor edits:
- Added soft light
- Fixed translation errors
- Scripts optimization
The text interface is no longer updated every second - Reduced number of Draw Calls - Minor edits to the UI interface - Lots of minor edits
Special thanks to Anush for help with 3D models of citizens
Source
Changelog.gg summarizes and formats this update. How we read updates.
