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Steam News18 October 20223y ago

Patch v1.0.5 Big Update

New mechanics: - Added new timing system - Added a new object management system - Added a system for optimizing objects on the game scene - Added information about the item in the store: icon, price, description - Added

Full notes

Full Fast Food Manager update

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What changed

2 fixes1 addition1 change0 removals
  • Balance
  • Performance
addedNew mechanics: - Added new timing system - Added a new object management system - Added a system for optimizing objects on the game scene - Added information about the item in the store: icon, price, description - Added calculation of the maximum possible amount of goods when buying - Added order list of each individual customer - Added new mechanics of transferring items to the merchant, both individually and all at once - Added dirt on tables from visitors - Traders at the start of each day collect $40 of their previous business day's fee - Added the ability to get an achievement from an early status, but for this you need to be careful and enter the correct combination - Added several combinations with different effects
changedChanges in mechanics: - Removed air temperature - Removed the binding of food spoilage rate to the current temperature in the game - Increased in-game day time from 15 minutes to 20 - Increased the waiting time for orders by units - Removed items dropping from hands when trying to put them in a full fridge - Inventory expanded to 20 slots - Added notification that the refrigerator is full - The system for choosing the quantity of goods when buying has been redesigned - Sausages no longer have a burnt status - Hot dog buns, ready kebab, cutlets no longer disappear when burned, but remain a burnt object that can be used - The user will be dissatisfied with the quality of service if you give him burnt food - Daily profit now shows the daily income of both the employee and yours at the current point - Now hired employees automatically open their outlet - Now the user pays for the received goods even if the outlet was closed or the waiting time expired - You can now name your game save - Completely redesigned tutorial system
fixedBugs fixed: - Fixed bug with negative timing of clients on chairs - Fixed a bug where a chair would save all modifiers for a given point when it was moved - Fixed bug with shelves. Clients will bypass them - Fixed a bug with buying certificates ahead of time - Fixed a bug where weekly payments were not made after 91 days - Fixed a bug with the ability to set prices for goods that do not have a certificate - Fixed a bug with the ability to sell goods for which there is no certificate - Fixed a bug where the outlet did not change its name - Fixed a bug where spoiled kebab meat was not removed - Fixed bug with french fries basket when interacting with fries storage - Fixed a bug where the top of the burger didn't want to cover the finished burger - Fixed a bug where the last piece of pizza remained raw - Fixed a bug that caused users to stop leaving trash behind - Fixed bug with incorrect display of date and time on saves - Fixed a bug with a memory leak after customizing an outlet
fixedMinor edits: - The city system was rebuilt. Some buildings have been replaced. Changed non-key building locations - Reducing the number of calls to draw the camera to improve fps stability - Removed old timekeeping system - Redesigned localization system - Added a notification when trying to open a store without items on sale - Fixed UI error for water, milk and coffee when adding them to the coffee machine - Slightly changed the mechanics of burger buns - Now the game settings menu returns to the top position every time you open it - Fixed glitch re-entering the settings menu, buttons were not pressed. - The upper fps limit is limited for the stable operation of the application and the reduction of the number of crashes - Removed old skyboxes that cut performance on low-end PCs - Changed skyboxes morning/afternoon/evening/night - Cooked pizza can no longer be frozen

Fast Food Manager changes

addedNew mechanics: - Added new timing system - Added a new object management system - Added a system for optimizing objects on the game scene - Added information about the item in the store: icon, price, description - Added calculation of the maximum possible amount of goods when buying - Added order list of each individual customer - Added new mechanics of transferring items to the merchant, both individually and all at once - Added dirt on tables from visitors - Traders at the start of each day collect $40 of their previous business day's fee - Added the ability to get an achievement from an early status, but for this you need to be careful and enter the correct combination - Added several combinations with different effects
changedChanges in mechanics: - Removed air temperature - Removed the binding of food spoilage rate to the current temperature in the game - Increased in-game day time from 15 minutes to 20 - Increased the waiting time for orders by units - Removed items dropping from hands when trying to put them in a full fridge - Inventory expanded to 20 slots - Added notification that the refrigerator is full - The system for choosing the quantity of goods when buying has been redesigned - Sausages no longer have a burnt status - Hot dog buns, ready kebab, cutlets no longer disappear when burned, but remain a burnt object that can be used - The user will be dissatisfied with the quality of service if you give him burnt food - Daily profit now shows the daily income of both the employee and yours at the current point - Now hired employees automatically open their outlet - Now the user pays for the received goods even if the outlet was closed or the waiting time expired - You can now name your game save - Completely redesigned tutorial system
fixedBugs fixed: - Fixed bug with negative timing of clients on chairs - Fixed a bug where a chair would save all modifiers for a given point when it was moved - Fixed bug with shelves. Clients will bypass them - Fixed a bug with buying certificates ahead of time - Fixed a bug where weekly payments were not made after 91 days - Fixed a bug with the ability to set prices for goods that do not have a certificate - Fixed a bug with the ability to sell goods for which there is no certificate - Fixed a bug where the outlet did not change its name - Fixed a bug where spoiled kebab meat was not removed - Fixed bug with french fries basket when interacting with fries storage - Fixed a bug where the top of the burger didn't want to cover the finished burger - Fixed a bug where the last piece of pizza remained raw - Fixed a bug that caused users to stop leaving trash behind - Fixed bug with incorrect display of date and time on saves - Fixed a bug with a memory leak after customizing an outlet
fixedMinor edits: - The city system was rebuilt. Some buildings have been replaced. Changed non-key building locations - Reducing the number of calls to draw the camera to improve fps stability - Removed old timekeeping system - Redesigned localization system - Added a notification when trying to open a store without items on sale - Fixed UI error for water, milk and coffee when adding them to the coffee machine - Slightly changed the mechanics of burger buns - Now the game settings menu returns to the top position every time you open it - Fixed glitch re-entering the settings menu, buttons were not pressed. - The upper fps limit is limited for the stable operation of the application and the reduction of the number of crashes - Removed old skyboxes that cut performance on low-end PCs - Changed skyboxes morning/afternoon/evening/night - Cooked pizza can no longer be frozen

New mechanics:

  • Added new timing system
  • Added a new object management system

Added a system for optimizing objects on the game scene - Added information about the item in the store: icon, price, description - Added calculation of the maximum possible amount of goods when buying - Added order list of each individual customer - Added new mechanics of transferring items to the merchant, both individually and all at once - Added dirt on tables from visitors - Traders at the start of each day collect $40 of their previous business day's fee - Added the ability to get an achievement from an early status, but for this you need to be careful and enter the correct combination - Added several combinations with different effects

Changes in mechanics: - Removed air temperature - Removed the binding of food spoilage rate to the current temperature in the game - Increased in-game day time from 15 minutes to 20 - Increased the waiting time for orders by units - Removed items dropping from hands when trying to put them in a full fridge - Inventory expanded to 20 slots - Added notification that the refrigerator is full - The system for choosing the quantity of goods when buying has been redesigned - Sausages no longer have a burnt status - Hot dog buns, ready kebab, cutlets no longer disappear when burned, but remain a burnt object that can be used - The user will be dissatisfied with the quality of service if you give him burnt food - Daily profit now shows the daily income of both the employee and yours at the current point - Now hired employees automatically open their outlet - Now the user pays for the received goods even if the outlet was closed or the waiting time expired - You can now name your game save - Completely redesigned tutorial system

Bugs fixed: - Fixed bug with negative timing of clients on chairs - Fixed a bug where a chair would save all modifiers for a given point when it was moved - Fixed bug with shelves. Clients will bypass them - Fixed a bug with buying certificates ahead of time - Fixed a bug where weekly payments were not made after 91 days - Fixed a bug with the ability to set prices for goods that do not have a certificate - Fixed a bug with the ability to sell goods for which there is no certificate - Fixed a bug where the outlet did not change its name - Fixed a bug where spoiled kebab meat was not removed - Fixed bug with french fries basket when interacting with fries storage - Fixed a bug where the top of the burger didn't want to cover the finished burger - Fixed a bug where the last piece of pizza remained raw - Fixed a bug that caused users to stop leaving trash behind - Fixed bug with incorrect display of date and time on saves - Fixed a bug with a memory leak after customizing an outlet

Minor edits: - The city system was rebuilt. Some buildings have been replaced. Changed non-key building locations - Reducing the number of calls to draw the camera to improve fps stability - Removed old timekeeping system - Redesigned localization system - Added a notification when trying to open a store without items on sale - Fixed UI error for water, milk and coffee when adding them to the coffee machine - Slightly changed the mechanics of burger buns - Now the game settings menu returns to the top position every time you open it - Fixed glitch re-entering the settings menu, buttons were not pressed. - The upper fps limit is limited for the stable operation of the application and the reduction of the number of crashes - Removed old skyboxes that cut performance on low-end PCs - Changed skyboxes morning/afternoon/evening/night - Cooked pizza can no longer be frozen

Source

Steam News / 18 October 2022

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