Full notes
Full Fast Food Fighters update
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What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Store
- Fixes
Fast Food Fighters changes
We have been working hard to offer you a more stable version of Fast Food Fighters. We are aware of many of the issues that come within each patch, trying our best to deliver as fast as possible, and we ask of you to continue giving us valuable feedback as its proving a great and most welcome help. We are also happy to announce that the next version, Alpha 2.0, will contain a great deal of new features, such as a brand new level, its respective boss fight, new items and more. Coming soon!
New features
Shortcuts have been added
Improvements
New shortcuts have been added, now its possible to swap weapons with buttons 1, 2 and 3 as default
Improved minimap visibility with a zoom-out option
Improved spatial awareness on the minimap by adding a current-location marker
Lil' Luigi boss fight has been revised and improved
Boss fights now play their own unique themes
Bosses now show up in the Stats menu
An unwanted behavior in Audio Settings has been revised
Enemy spawning has been greatly improved
Bug Fixes
Fixed a critical issue with performance degradation
Bosses now deal damage on contact with the player
Mr. B's Store now saves the spent currency progress
Fixed an issue with enemy weapons spawning in unwanted areas
Fixed an issue with disappearing doors
Fixed an issue with certain player items spawning in incorrect locations
Fixed a number of audio related issues
Fixed an unwanted behavior in certain player items
Fixed several issues within level rooms
Source
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