Hi Everyone! Just wanted to provide everyone with an update on the development of the upcoming 'Reloaded' patch. The past month I've been working on setting up the multiplayer for the new VR rig for Fast and Low.
In this update2
Full notes
Full Fast and Low update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change0 removals
Gameplay
addedJust wanted to provide everyone with an update on the development of the upcoming 'Reloaded' patch. The past month I've been working on setting up the multiplayer for the new VR rig for Fast and Low. And let me tell you....it was a lot harder than I expected. But I finally have a bunch of stuff to show off! So without further adieu....here's some fun things to expect in the upcoming 'Reloaded' patch.
changedNew Multiplayer HubIn my previous news post, I was showing some pictures of my in-game testing environment (for guns, movement, and whatnot). After working in the environment for so long, it eventually really grew on me, and I got the idea to update up the Shooting Range/Multiplayer Lobby.
addedMultiplayer StuffMultiplayer implementation for the new VR rig has been pretty challenging so far. But I've been able to make huge progress the past few weeks.
Fast and Low changes
addedJust wanted to provide everyone with an update on the development of the upcoming 'Reloaded' patch. The past month I've been working on setting up the multiplayer for the new VR rig for Fast and Low. And let me tell you....it was a lot harder than I expected. But I finally have a bunch of stuff to show off! So without further adieu....here's some fun things to expect in the upcoming 'Reloaded' patch.
changedIn my previous news post, I was showing some pictures of my in-game testing environment (for guns, movement, and whatnot). After working in the environment for so long, it eventually really grew on me, and I got the idea to update up the Shooting Range/Multiplayer Lobby.
addedMultiplayer implementation for the new VR rig has been pretty challenging so far. But I've been able to make huge progress the past few weeks.
Hi Everyone!
Just wanted to provide everyone with an update on the development of the upcoming 'Reloaded' patch. The past month I've been working on setting up the multiplayer for the new VR rig for Fast and Low. And let me tell you....it was a lot harder than I expected. But I finally have a bunch of stuff to show off! So without further adieu....here's some fun things to expect in the upcoming 'Reloaded' patch.
New Multiplayer Hub
In my previous news post, I was showing some pictures of my in-game testing environment (for guns, movement, and whatnot). After working in the environment for so long, it eventually really grew on me, and I got the idea to update up the Shooting Range/Multiplayer Lobby.
A much more open area, with the access to all the guns that have been unlocked and targets to shoot at!
Multiplayer Stuff
Multiplayer implementation for the new VR rig has been pretty challenging so far. But I've been able to make huge progress the past few weeks.
Really trying to limit hands phasing through stuff (even other player's stuff).
Friendly target practice!
That's it for now! Just a small bit of news today. Still got tons to do! Look forward to sharing it with y'all soon.