HomeGamesUpdatesPricingMethodology
Steam News14 May 20261mo ago

Patch 3.1 - Controller Support

Hi Everyone! Controller support has finally been added to Fast and Low. This was something that I’ve wanted to implement for quite some time, and while it took a bit longer than expected; this system is now fully integr

Full notes

Full Fast and Low update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions2 changes0 removals
  • Compatibility
  • Gameplay
  • Performance
  • Maps
  • Fixes
  • Balance
fixedHi Everyone!Controller support has finally been added to Fast and Low. This was something that I’ve wanted to implement for quite some time, and while it took a bit longer than expected; this system is now fully integrated and functional. I've also fixed up some issues that I've noticed from my playthroughs and from player feedback.
addedController SupportBrand new Inventory Wheel!
addedController SupportThe Controls page has been updated and new Gamepad settings are available in the Options for you to finetune your gamepad settings.
changedController SupportCurrently, all the UI interaction is handled using a gamepad-controlled Cursor. I'll look into different ways to interact with the inventory wheel at a later date.
fixedMisc. Fixescorrected hit reactions on Enemy AI when shot by FPS players
fixedMisc. Fixescorrected Enemies movement states not changing when Flashed/Stunned/Peppered

Hi Everyone!

Controller support has finally been added to Fast and Low. This was something that I’ve wanted to implement for quite some time, and while it took a bit longer than expected; this system is now fully integrated and functional. I've also fixed up some issues that I've noticed from my playthroughs and from player feedback.

Game Version is now 3.1

Controller Support

Brand new Inventory Wheel!

The Controls page has been updated and new Gamepad settings are available in the Options for you to finetune your gamepad settings.

Currently, all the UI interaction is handled using a gamepad-controlled Cursor. I'll look into different ways to interact with the inventory wheel at a later date.

Misc. Fixes

  • corrected hit reactions on Enemy AI when shot by FPS players

  • corrected Enemies movement states not changing when Flashed/Stunned/Peppered

  • corrected running animations for FPS players

  • fixed issue with enemies being broken in Tutorial stage

  • fixed issue with VR players seeing SNAKE CAM views in Asymmetric Multiplayer

  • tweaked VR Recoil for 9mm Pistol, .45 Cal Pistol, Parliament Mini, Parliament

Controller support was one of the last few things I needed to check off the list before moving into Quest development, and I'm pretty satisfied with how it works. As always, Thank you everyone for your feedback and support! Til next time!

-Huskinator

Source

Steam News / 14 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.