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Steam News9 September 20232y ago

What have we been working on?

Pioneers, We wanted to give a quick update on what's being worked on right now. Keep in mind none of this is guaranteed to be the final look or feel of what's being shown off. New wildlife!

In this update5

Full notes

Full Farworld Pioneers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • Maps
  • Gameplay
  • Fixes
addedNew wildlife!Ikkir has been making the mole-like enemy dig through terrain to try and reach the player, adding an additional level of challenge. In the long term, this enemy's behavior will be adapted to allow other enemies to pose an actual threat to colonies instead of aimlessly walking against doors hoping they'll open.
addedNew locations!Alongside this, world generation is undergoing general changes to make it easier to add more content. In addition, the minimap will have a better understanding of visited vs undiscovered locations to make exploration more friendly.
changedNew locations!Various block tiles have been improved to simply look better as well. HQ (the artist) has been experimenting with fences and more background blocks to break up the monotony of environments.
addedQuesting!The colonies are pretty empty, but the few NPCs floating around are happy to find work for you to do. The team has built a quest adding system to make this process easier as well.
changedRobo-friendsWhy is the player a robot? Why is buddy a robot? Stay tuned to find out.
changedOther stuff!Also a fix for console save issues is currently being tested to hopefully fix saving on Xbox and allow for the Playstation release. More info to come when a definitive patch date is available.

Farworld Pioneers changes

addedIkkir has been making the mole-like enemy dig through terrain to try and reach the player, adding an additional level of challenge. In the long term, this enemy's behavior will be adapted to allow other enemies to pose an actual threat to colonies instead of aimlessly walking against doors hoping they'll open.
addedAlongside this, world generation is undergoing general changes to make it easier to add more content. In addition, the minimap will have a better understanding of visited vs undiscovered locations to make exploration more friendly.
changedVarious block tiles have been improved to simply look better as well. HQ (the artist) has been experimenting with fences and more background blocks to break up the monotony of environments.
addedThe colonies are pretty empty, but the few NPCs floating around are happy to find work for you to do. The team has built a quest adding system to make this process easier as well.
changedWhy is the player a robot? Why is buddy a robot? Stay tuned to find out.

Pioneers,

We wanted to give a quick update on what's being worked on right now. Keep in mind none of this is guaranteed to be the final look or feel of what's being shown off.

New wildlife!

Ikkir has been making the mole-like enemy dig through terrain to try and reach the player, adding an additional level of challenge. In the long term, this enemy's behavior will be adapted to allow other enemies to pose an actual threat to colonies instead of aimlessly walking against doors hoping they'll open.

Our artists have been working to bring you more

New locations!

Why stay on just a planet when you can explore its orbiting moons too? Look out for blocks you can only find there!

Alongside this, world generation is undergoing general changes to make it easier to add more content. In addition, the minimap will have a better understanding of visited vs undiscovered locations to make exploration more friendly.

Various block tiles have been improved to simply look better as well. HQ (the artist) has been experimenting with fences and more background blocks to break up the monotony of environments.

Questing!

The colonies are pretty empty, but the few NPCs floating around are happy to find work for you to do. The team has built a quest adding system to make this process easier as well.

Robo-friends

Why is the player a robot? Why is buddy a robot? Stay tuned to find out.

Other stuff!

There's a variety of bug fixes and other internal changes that will be in a full changelog once we have the next update ready. Some notable additions include NPC progression changes and food/hunger rebalancing.

Also a fix for console save issues is currently being tested to hopefully fix saving on Xbox and allow for the Playstation release. More info to come when a definitive patch date is available.

Please enjoy our other media platforms: Twitter: @FarworldPioneer Developer Twitter: @igloosoftgames Facebook: Farworld Facebook! Subreddit: r/FarworldPioneers Discord: Farworld Pioneers Discord

Source

Steam News / 9 September 2023

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