Full notes
Full Farworld Pioneers update
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Repeated intro
Greetings Pioneers! 🚀
What changed
- Compatibility
- Gameplay
- Server
- UI and audio
Farworld Pioneers changes
Thank you so much to everyone exploring the frontier with us since launch day! We’re proud to see over 75,000 concurrent players across all platforms, and we’re incredibly grateful for the feedback so far.
We’re reading every review and are working on plans for a larger update that will tackle some issues, including colonist AI. In the meantime, we’ve also got some urgent fixes coming in hot 🔥!
Some of these changes were available in Beta but have now been pushed to the public release.
AI Fix: NPCs will no longer wander away from the base when recruited. They should now stay local - unless instructed otherwise!
Fix: Research notifications no longer spam or stay stuck to the screen in multiplayer
Fix: Pickaxes no longer have unlimited range when targeting an enemy block
Fix: Facility overlay/lock icons are now interactable when clicked
- FixCurrency is now added to your wallet even if your inventory is full
Fix: Various small localization and layout issues
Expect another hotfix shortly. We’ve seen reports of invisible bugs attacking players on some world seeds, and we’re working on removing those accidental cloaking fields as we speak!
Igloosoft
Our Discord is our main community hub: look for people to play Farworld with there! Discord: Farworld Pioneers Discord
Our other spaces are regularly updated: Twitter: @FarworldPioneer Developer Twitter: @igloosoftgames Facebook: Farworld Facebook! Subreddit: r/FarworldPioneers
Source
Changelog.gg summarizes and formats this update. How we read updates.
