In this update1
Full notes
Full Farmer's Dynasty 2 update
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What changed
- Gameplay
- Maps
- Balance
- Fixes
- Store
Farmer's Dynasty 2 changes
ADDED
Added potatoes and beets as two new crops, including individual growing stages.
Added potato and beet seeds to agricultural stores.
Added a complete production chain for both crops: planting, growing, harvesting, storing, transporting, and selling.
Added eight new era-specific machines:
Classic potato planter
Modern potato planter
Classic potato harvester
Modern potato harvester
Classic beet seeder
Modern beet seeder
Classic beet harvester
Modern beet harvester
Added dedicated potato and beet storage with a capacity of 40 tonnes each.
Added dedicated potato and beet selling chutes near all three grain silos.
Added potato and beet prices to the market map.
Added stored potatoes, beets, and their seeds to the farm statistics menu.
Added AI helper support for planting potatoes and beets with the correct machinery for each era.
Added new crop icons and updated the storage, vendor, and AI helper interfaces.
Added unloading targeting indicators to potato and beet harvesters. The indicator turns green above compatible trailers and chutes.
Added unique trailer loads and unloading effects for potatoes, beets, grains, and lumber products.
Added market price fluctuations.
IMPROVED
Increased the home grain silo capacity from 30 to 50 tonnes.
Grain silos, crop storage facilities, seeders, planters, harvesters, and selling chutes now only accept their intended contents.
Farm storage loading points now only activate when the receiving trailer is correctly lowered.
Improved crop and material textures displayed inside trailers.
Spilled materials now visually match the actual contents of the trailer.
Empty building-material and repair pallets now automatically switch to another available pallet of the same type.
Reformatted the farm statistics menu to accommodate the additional crops and seeds.
Players must now be sufficiently tired before sleeping in both eras.
Increased the stamina threshold for sleeping from 50% to 75%.
Players with the Morpheus skill can sleep again five seconds after waking up.
Added wire brushes to additional merchants in both eras.
Improved the visibility of the lumber mill from a distance.
Plank pallet selling prices now depend on the number of planks remaining inside the pallet.
FIXED
Fixed markets accepting material pallets other than plank pallets.
Fixed repairing with rubbish reducing the contents of the wrong pallet.
Fixed issues when automatically switching between empty and full building-material or rubbish pallets.
Fixed modern tractor dashboards always displaying the same CVT transmission type.
Fixed aerial spraying being available without the required perk.
Removed an invalid empty purchase entry from the modern agricultural store.
Fixed a treasure chest that could not be opened.
Fixed the player spawning inside the ground after loading a save created on a farm deck.
Restored a missing section beneath the veranda of the main house.
Fixed Stella’s farm silo.
Fixed a small grass area that could not be converted into a flowerbed.
Fixed an area where combine harvesters could become stuck.
Fixed floating rocks on the hill north of Clara’s farm.
Known Issue
If you call a helper to harvest potato or beet fields, he uses the regular grain harvester, which leads to no harvest income. We are planning to patch this tomorrow, 7.8.
Source
Changelog.gg summarizes and formats this update. How we read updates.
