HomeGamesUpdatesPricingMethodology
Steam News15 July 202511mo ago

➡️First content update is here⬅️

📢 Hello Farm Managers! 🚜 ➡️First content update is here⬅️ We bring to you 7 new resources: Waste Compost Linen Fabric Cotton Fabric Jute Fabric Wool felt Alpaca wool flannel Your spoiled crops change now into Waste, w

In this update1

Full notes

Full Farm Manager World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes8 additions8 changes2 removals
  • Gameplay
  • Store
  • UI and audio
  • Fixes
addedWe bring to you 7 new resources:Your spoiled crops change now into Waste , which can be processed into our first new building!
addedComposting Facility Steam post imageAllows you to create Compost , a new type of fertilizer. And of course, you can use it on your fields or sell it to other farmers.
addedTextile Factory Steam post imageTo hone your skills, we created two scenarios focused on new buildings.
addedTextile Factory Steam post imageAfter completing them, you’ll earn two new Achievements .
addedTextile Factory Steam post imageHere's the list of Fixes and Adjustments that we made besides the new content:
changedTextile Factory Steam post imageAdjusted America's small Warehouse to fit the grid better

Farm Manager World changes

addedYour spoiled crops change now into Waste , which can be processed into our first new building!
addedAllows you to create Compost , a new type of fertilizer. And of course, you can use it on your fields or sell it to other farmers.
addedTo hone your skills, we created two scenarios focused on new buildings.
addedAfter completing them, you’ll earn two new Achievements .
addedHere's the list of Fixes and Adjustments that we made besides the new content:

📢 Hello Farm Managers! 🚜

➡️First content update is here⬅️

We bring to you 7 new resources:

  • Waste

  • Compost

  • Linen Fabric

  • Cotton Fabric

  • Jute Fabric

  • Wool felt

  • Alpaca wool flannel

Your spoiled crops change now into Waste, which can be processed into our first new building!

Composting Facility Steam post image

Allows you to create Compost, a new type of fertilizer. And of course, you can use it on your fields or sell it to other farmers.

You can unlock it by completing the “ Nothing Goes to Waste ” Training.

You can check when your crops will change into Waste in the Plant Compendium under Product expires.

Choose up to 5 different fabrics to create in your own

Textile Factory Steam post image

You're just one Training (“ Light Industry ”) away from being able to create beautiful textiles

Flax ➡️ Linen Fabric

Cotton ➡️ Cotton Fabric

Jute ➡️ Jute Fabric

Sheep Wool ➡️ Wool felt

Alpaca Wool ➡️ Alpaca wool flannel

To hone your skills, we created two scenarios focused on new buildings.

The Promised Land Steam post image

Nothing dies, everything returnsSteam post image

After completing them, you’ll earn two new Achievements.

We warmly invite you to play, review, stream, and share your videos using #farmmanagerworld #TimeToFarm🌾

⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️ ⬇️

Besides that, we are consistently listening to your feedback on our Discord and Steam.

Here's the list of Fixes and Adjustments that we made besides the new content:

  • Adjusted America's small Warehouse to fit the grid better

  • Added panel to Field Modal to inform about seasonal staff join during work mechanic.

  • Added new label to save to mark it as multiplayer host/client.

  • Multiplayer Client saves can no longer be loaded as single player saves.

  • Changed translations for Earn Money scenario condition to have "Earn X" instead of "Have X" in its Header in order to be more precise.

  • Changed translations for Advanced Glasshouse training regarding having seeded plants inside glasshouses.

  • Fixed issue that caused 'Purchased All Vehicles' achievement to not trigger after last vehicle purchase (had to wait for next day).

  • "Skip tutorial" button in Europe Campaign should now skip more steps.

  • Updated animals conditions (and their translations) in scenarios to be more precise with "Have" or "Buy/Breed" tasks.

  • Fixed issue where production buildings would sometimes take more resources than necessary.

  • Back to menu button will now show different message than to "quit" the game.

  • "Quit Game" panel should now have centered text instead of left-aligned.

  • Removed 'Water' resource from market, warehouse manager, supply demand and - buildings (resource had no purpose).

  • Fixed issue where bought machines could be offset from parking spaces and nothing could be done about them.

  • Trying to destroy electric pole from Europe's Campaign step too soon, will now have message.

  • Adjusted some tutorial highlights in campaigns (Hiring Seasonal Staff, Glasshouse temperature, Training Manager).

  • Fixed issue where Item & Animal Autotrade buttons worked if autotrade options were not selected.

  • Fixed issue in Europe Campaign where all of Staff would have only Shipping ability even after completing task with assigning to Owner's House. New bundle: Sim Farm Bundle Cleversan Games Bundle

Source

Steam News / 15 July 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.