Full notes
Full Farm Manager World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Farm Manager World changes
Added possibility to replace roads by other types of roads - Some changes and additions to help center - Fixed issues with burning fields (stuck workers, black plants, burned colors not returning to normal) - In game mod editor should now work on new productions - Added 'Close panel' icon to Available Parking List panel - Fixed issue where market orders could take wrong amounts - Fixed issue where autotrade with empty animal building would save incorrect animal - Fixed issue where autotrade could order double amount of animals - Fixed issue with Slaughterhouse forgetting orders - Adjusted buildings projections on grid - Fixed issue where Ox could not be used properly in Logistic Building - Fixed issue where fertilizing pH could block future field work - Fixed blocker in Africa campaign related to not being able to buy more terrain - Fixed incorrect Spanish translations - Fixed issue that caused machine panels at Field modal to not show tooltips and lead to machine market if pressed - Fixed issue where task related to having baby animals wouldn't count in some cases - Fixed issue where moving Vet or Repair Shop (Mechanic) buildings would not move their vehicles - Fixed issue where Vet could visit same building second time for the same reason even after his work was completed - Fixed issue where moving buildings didn't properly update their positions (vehicles traveling to old positions)
Source
Changelog.gg summarizes and formats this update. How we read updates.
