What changed
0 fixes0 additions1 change0 removals
changedLayers Tab will now remember chosen option when switching to field creation/survey tools Staff that ran from house fire should now return to it after its renovation Gas Station should now order amount of missing fuel set by slider value (instead of set 500 units) Disabled loading game in multiplayer while games is already active Production Buildings now show only one product even if there are multiple recipes for it SkipWinter should now properly update growth of plants planted inside greenhouses Added missing icons for every item in in-game mod editor Added missing Russian language translation (HR training requirement) Fixed animal autotrade breaking up Fixed issue with fern not being removed when placing fields/buildings Fixed some issues regarding choosing options in Layers Tab Fixed issue where fertilizing field would start with less resources than required by the field Fixed issue where doors would remain open after staff member left Fixed issue that caused staff to go homes with harvested plants Fixed issues with big cultivator and plow animations
Farm Manager World changes
changedLayers Tab will now remember chosen option when switching to field creation/survey tools Staff that ran from house fire should now return to it after its renovation Gas Station should now order amount of missing fuel set by slider value (instead of set 500 units) Disabled loading game in multiplayer while games is already active Production Buildings now show only one product even if there are multiple recipes for it SkipWinter should now properly update growth of plants planted inside greenhouses Added missing icons for every item in in-game mod editor Added missing Russian language translation (HR training requirement) Fixed animal autotrade breaking up Fixed issue with fern not being removed when placing fields/buildings Fixed some issues regarding choosing options in Layers Tab Fixed issue where fertilizing field would start with less resources than required by the field Fixed issue where doors would remain open after staff member left Fixed issue that caused staff to go homes with harvested plants Fixed issues with big cultivator and plow animations
Layers Tab will now remember chosen option when switching to field creation/survey tools Staff that ran from house fire should now return to it after its renovation Gas Station should now order amount of missing fuel set by slider value (instead of set 500 units) Disabled loading game in multiplayer while games is already active Production Buildings now show only one product even if there are multiple recipes for it SkipWinter should now properly update growth of plants planted inside greenhouses Added missing icons for every item in in-game mod editor Added missing Russian language translation (HR training requirement) Fixed animal autotrade breaking up Fixed issue with fern not being removed when placing fields/buildings Fixed some issues regarding choosing options in Layers Tab Fixed issue where fertilizing field would start with less resources than required by the field Fixed issue where doors would remain open after staff member left Fixed issue that caused staff to go homes with harvested plants Fixed issues with big cultivator and plow animations