Full notes
Full Farm Manager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Events
- Balance
- Store
- Maps
- Gameplay
Farm Manager changes
Happy Thursday, Farmers!
The team and I have some news to share on Livestock. As stated in our H1 plan, the team did some investigation and evaluation on the current system with some user feedback, and we just made our first adjustment.
Changelog:
CHANGE
Livestock value increases from 25% -> 75%.
NOTE
This will still depend on the species value, so your rate might be different, for example, with a chicken vs a cow.
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Furthermore, we want to address our summer plans over the next few weeks before the incoming H2 roadmap.
Our main focus for this summer will be addressing some long-term bugs and QoLs. Some are new from H1, and some are ones still assigned to be fixed. Find the list of what we hope to achieve below;
Dutch Auction will be released later this month.
Ad/Reward animation & claiming fixes.
More account linking options for Just Play/Guest accounts.
x4 Booster issues.
Heavy/Tractor Capacity bug.
Full Silo Notifications.
Shop overhaul.
Farm showcasing issues in farm listing and via the map.
Silo filling discrepancies.
Bulk seeding bug.
Further investigation and improvements to point earnings in Syndicate.
We hope to combat this list as best we can, but we do have to include the disclaimer that this depends on development and any incoming issues/preventions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
