In this update7
Full notes
Full Farlands update
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What changed
- Events
- Fixes
- Gameplay
- UI and audio
- Balance
- Performance
Farlands changes
Events, weddings, and romanceable characters
Weddings should now work correctly in both Terbin and Galea.
Spike's and Eddy's event 5 should now trigger correctly.
Tables reactivate correctly after Siona's event.
Alisha now sends the correct email after completing her event.
Siona's email with the cake now actually includes the cake.
Adjustments to some dialogues and updated Siona's avatar.
Farm and crops
- Sprinklersfixed watering so it works correctly, fixed the issue with multiple sprinklers and seeds being deleted after placing them.
Loading of crop robeets is now more stable.
Fixed the removal of tilled soil containing a seed, and the energy consumption when watering an already-watered tile.
Inventory and items
Optimized resource consumption when picking up an item, especially when the inventory is full.
Added a check for inventory stacks at 0.
Added a check on items so they can't be placed in unavailable areas.
The crafting machine now accounts for multiple stacks.
The crystal bee drops to the ground if the inventory is full.
Mines and enemies
Mine stairs should now work as intended.
Enemies are forcibly removed when defeated, and their SFX stops correctly.
Economy
Adjusted the sale value of balloons so they don't break the economy.
Visual adjustments
Fixed the size of the large blue rug and the height of the pyramid.
Fixed the Droid's description in the social window.
Updated the IDs of fences and floors.
Stability
Greater robustness when loading ark donations.
Reinforced the logic for talking to Bob; we now can't talk to him while he's hiding in the arena.
Source
Changelog.gg summarizes and formats this update. How we read updates.
